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  1. #31
    Avatar Goes Here Radical Dreamer's Avatar
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    Jan 2001
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    Fairmont, West Virginia
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    [quote]Originally posted by BurnFEST:
    <strong>

    shut the fsck up i just lost my cable modem

    *crys*

    bloody telstra...

    Burn (Dialup Sucks) FEST.</strong><hr></blockquote>

    And you just got it a few months ago right
    :::Asus A8N-Sli Premium:::AMD 3500+ @ 2.4ghz:::2x80GB 8mb cache RAID0 Array:::GeForce 7800GTX OC:::2GB Corsair XMS Memory:::500 Watt Enermax Liberty PSU:::16x Lite-on DVDRW:::

    Counter Strike Source Forum and Server @ http://www.nvpclan.com -=Ninjas Vs. Pirates=-

  2. #32
    Registered User ßracius's Avatar
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    [quote]Originally posted by SlyVenom:
    <strong>




    J/k Bracius </strong><hr></blockquote>

    I must be, but today she is going over there again and I am staying home.
    Sofa King Retarded

  3. #33
    Registered User ßracius's Avatar
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    OK, so here is the error I am getting when I start quake3. It happens when the blue DOS screen comes up: "Q3 1.30 win-x86 Aug 20 2001
    ----- FS_Startup -----
    Current search path:
    C:\Program Files\Quake III Arena\baseq3\pak6.pk3 (64 files)
    C:\Program Files\Quake III Arena\baseq3\pak5.pk3 (7 files)
    C:\Program Files\Quake III Arena\baseq3\pak4.pk3 (272 files)
    C:\Program Files\Quake III Arena\baseq3\pak3.pk3 (4 files)
    C:\Program Files\Quake III Arena\baseq3\pak2.pk3 (148 files)
    C:\Program Files\Quake III Arena\baseq3\pak1.pk3 (26 files)
    C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files)
    C:\Program Files\Quake III Arena/baseq3
    C:\Program Files\Quake III Arena\baseq3/baseq3

    ----------------------
    4060 files in pk3 files
    execing default.cfg
    execing q3config.cfg
    couldn't exec autoexec.cfg
    Hunk_Clear: reset the hunk ok
    ...detecting CPU, found Intel Pentium III

    ------- Input Initialization -------
    Initializing DirectInput...
    Couldn't set DI coop level
    Falling back to Win32 mouse support...
    Joystick is not active.
    ------------------------------------
    ----- Client Initialization -----
    ----- Initializing Renderer ----
    -------------------------------
    ----- Client Initialization Complete -----
    ----- R_Init -----
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
    ...setting mode 3: 640 480 FS
    ...using desktop display depth of 32
    ...calling CDS: ok
    ...registered window class
    ...created window@0,0 (640x480)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 32, 24, 8 )
    ...37 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 2 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...GL_S3_s3tc not found
    ...using GL_EXT_texture_env_add
    ...using WGL_EXT_swap_control
    ...using GL_ARB_multitexture
    ...using GL_EXT_compiled_vertex_array
    ...using WGL_3DFX_gamma_control

    GL_VENDOR: 3Dfx Interactive Inc.
    GL_RENDERER: 3Dfx/Voodoo3 (tm)/2 TMUs/16 MB SGRAM/KNI/ICD (Jan 16 2001)
    GL_VERSION: 1.1.0
    GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_stencil_wrap GL_EXT_texture_env_add GL_EXT_vertex_array GL_SGIS_texture_edge_clamp GL_EXT_paletted_texture GL_EXT_shared_texture_palette GL_SGIS_multitexture GL_EXT_fog_coord WGL_EXT_extensions_string WGL_3DFX_gamma_control WGL_EXT_swap_control WGL_ARB_extensions_string
    GL_MAX_TEXTURE_SIZE: 256
    GL_MAX_ACTIVE_TEXTURES_ARB: 2

    PIXELFORMAT: color(16-bits) Z(16-bit) stencil(8-bits)
    MODE: 3, 640 x 480 fullscreen hz:85
    GAMMA: hardware w/ 0 overbright bits
    CPU: Intel Pentium III
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    texture bits: 0
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: disabled
    Initializing Shaders
    ...loading 'scripts/lightningnew.shader'
    ...loading 'scripts/explode1.shader'
    ...loading 'scripts/gfx.shader'
    ...loading 'scripts/tim.shader'
    ...loading 'scripts/base.shader'
    ...loading 'scripts/base_button.shader'
    ...loading 'scripts/base_floor.shader'
    ...loading 'scripts/base_light.shader'
    ...loading 'scripts/base_object.shader'
    ...loading 'scripts/base_support.shader'
    ...loading 'scripts/base_trim.shader'
    ...loading 'scripts/base_wall.shader'
    ...loading 'scripts/common.shader'
    ...loading 'scripts/ctf.shader'
    ...loading 'scripts/eerie.shader'
    ...loading 'scripts/gothic_block.shader'
    ...loading 'scripts/gothic_floor.shader'
    ...loading 'scripts/gothic_light.shader'
    ...loading 'scripts/gothic_trim.shader'
    ...loading 'scripts/gothic_wall.shader'
    ...loading 'scripts/hell.shader'
    ...loading 'scripts/liquid.shader'
    ...loading 'scripts/menu.shader'
    ...loading 'scripts/models.shader'
    ...loading 'scripts/organics.shader'
    ...loading 'scripts/sfx.shader'
    ...loading 'scripts/shrine.shader'
    ...loading 'scripts/skin.shader'
    ...loading 'scripts/sky.shader'
    ...loading 'scripts/test.shader'
    ----- finished R_Init -----

    ------- sound initialization -------
    Initializing DirectSound
    locked hardware. ok
    ------------------------------------
    ----- Sound Info -----
    sound system is muted
    1 stereo
    32768 samples
    16 samplebits
    1 submission_chunk
    22050 speed
    0xfe48060 dma buffer
    No background file.
    ----------------------
    Sound memory manager started
    Loading vm file vm/ui.qvm.
    VM file ui compiled to 581960 bytes of code
    ui loaded in 1943200 bytes on the hunk
    35 arenas parsed
    32 bots parsed
    ----- CL_Shutdown -----
    recursive error after: Not a JPEG file: starts with 0x00 0x00

    "
    Sofa King Retarded

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