NVIDIA's next-generation DirectX 10 GPU has finally arrived. The GeForce 8800 GTS boasts 128 shading units running at over 1.3GHz, and a 384-bit memory interface with 768MB of memory.

Check out the reviews at
AMDZone (LeadteK GeForce 8800GTS),
Bit-Tech (NVIDIA GeForce 8800 GTX),
Bjorn3D (XFX Geforce 8800 GTX),
Guru 3D (GeForce 8800 GTS & GTX),
HardOCP (BFGTech GeForce 8800 GTX and 8800 GTS),
Hexus.net (NVIDIA GeForce 8800 GTX),
HotHardware (NVIDIA GeForce 8800 GTX And GeForce 8800 GTS),
Motherboard.org (XFX GeForce 8800GTX),
Neoseeker (BFG 8800GTS),
TechPowerUp (NVIDIA GeForce 8800),
TechReport (NVIDIA's GeForce 8800),
THG (NVIDIA GeForce 8800 GTX), TweakTown (MSI GeForce 8800GTS),
ViperLair (NVIDIA GeForce 8800 GTX).
Motherboard.org (XFX GeForce 8800GTX): Gamers who want the best want the GeForce 8800GTX hands down as it offers the best performance, features and supported gaming titles than anything on planet Earth. ATI is nowhere to be seen and as the dust settles around the test lab there is only one card that dominates the show, the XFX 8800GTX. Games not only look superior, but they can be played at amazing resolutions with all the bells and whistles enabled without losing an ounce of performance. For now NVIDIA has caught up with current game technology and exceeded its needs. SLI mode has yet to be tested, but for now a single 8800GTX is faster than Dual-SLI enabled 7950GX2 cards, or Quad-SLI.

TechReport (NVIDIA's GeForce 8800): The G80 has just about everything else one could ask of a new GPU architecture, too. The new features and innovation are legion, anchored by the push for compliance with DirectX 10 and its new capabilities. The G71's texture filtering problems have been banished, and the G80 sets a new standard for image quality in terms of both texture filtering and edge antialiasing. This GPU's texture filtering hardware at last-or once again-delivers angle-independent anisotropic filtering at its default settings, and coverage sampled antialiasing offers the feathery-smooth quality of 16X sample sizes without being a major drag on frame rates. Despite being large enough to scare the cattle, the G80's doesn't draw much more power under load than the Radeon X1950 XTX. The chip is still too large and consumes too much power at idle, but this architecture should be a sweetheart once it makes the transition to a 65nm fab process, which is where it really belongs.

TweakTown (MSI GeForce 8800GTS): What's going to happen to the Radeon X1950XTX? Yes, it's cheaper then the 8800GTS, but not by a lot. And how could you not hold off for that next pay packet to throw it at the 8800GTS when it offers all this extra performance and all these extra features? It's clear that ATI will have to drop the price on the X1950XTX in the coming weeks to make their card more attractive. Plus, honestly, as much as we hate to say it but "fanboys" are going to want something until ATI's upcoming R600 GPU comes out. Which of course brings us to another point - is R600 going to be faster then the 8800GTX? We would think so. Why? ATI simply cannot afford to release a product four months after their competitor with what could only be the same performance or *shock*, worse. Start paying more attention to The Inquirer for the next few weeks because it's safe to say that if the R600 isn't performing up to the level of the 8800GTX, words like "delayed" will get leaked out all over the place.