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July 8th, 2002, 12:03 PM
#16
Registered User
This may be a little early but one piece of advice I feel is important is to know your opponent.
Learn different tactics he/she uses by studying previous games. Then try to lure him/her into a trap by thinking you are using one technique while in fact you are performing another. Keep him/her guessing.
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July 8th, 2002, 12:07 PM
#17
Registered User
</font><blockquote><font size="1" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Originally posted by NooNoo:
<strong>Hmmmm.... so the board looks like this... N stands for Knight? ...</strong></font><hr /></blockquote><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">That's exactly it - thanks for the pics. <img border="0" title="" alt="[Wink]" src="wink.gif" />
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July 8th, 2002, 12:12 PM
#18
Driver Terrier
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July 8th, 2002, 12:12 PM
#19
Registered User
</font><blockquote><font size="1" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Originally posted by Poseidon:
<strong>This may be a little early but one piece of advice I feel is important is to know your opponent.
Learn different tactics he/she uses by studying previous games. Then try to lure him/her into a trap by thinking you are using one technique while in fact you are performing another. Keep him/her guessing.</strong></font><hr /></blockquote><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">That's an excellent point, Poseidon. <img border="0" title="" alt="[Wink]" src="wink.gif" />
It may be hard to do at first, but after a while you get a "feel" for your opponent's style. You may even be able to figure it out during the first game, if it's not overly subtle.
Should I refrain from explaining my moves then, Noonoo? Or would you prefer that I keep posting my reasons for my moves?
Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. -Douglas Adams
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July 8th, 2002, 12:17 PM
#20
Driver Terrier
No no, you post your rational, it is the rational that interests me most, why one move is better than another... If I understood that, this tutorial would probably not be necessary
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July 8th, 2002, 01:21 PM
#21
Registered User
</font><blockquote><font size="1" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Originally posted by NooNoo:
<strong>No no, you post your rational, it is the rational that interests me most, why one move is better than another... If I understood that, this tutorial would probably not be necessary </strong></font><hr /></blockquote><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Just checking.
3w. Nd5
Let me know if the notations are clear enough. I could also post the starting position instead of its destination only.
Reason:
I'd rather position a knight (N) in the middle of the board than risk giving you the opportunity of developing your Queen (Q) pretty much unopposed in that area. It's doubtful you'll be attacking the knight as it stands now, preferring instead to either take out another pawn from files "c" or "e", or moving the same pawn forward on file "d" again just to tick me off.
In general, I prefer to control the middle of the board instead of capturing/exchanging pieces this early in the game.
Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. -Douglas Adams
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July 8th, 2002, 01:47 PM
#22
Chat Operator
Alright NooNoo, what you need to try to do is to push back Adepts knight and at the same time make an advance move that will allow you to control the board more. In ensence you need to try and make adept retreat and loose the initiative of the game.
Bishop to E6 is a good move, also E or C pawn up one.
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July 8th, 2002, 02:26 PM
#23
Registered User
Matridom made an excellent comment about gaining the initiative.
Gaining initiative basically means that I will be replying or parrying your moves, which prevents me from taking the offensive, while you pretty much dictate the way the game will unfold.
Some players will prefer to just give up when they lose the initiative.
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July 8th, 2002, 02:51 PM
#24
Driver Terrier
Mat those pawns, only up one? why not two?
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July 8th, 2002, 03:11 PM
#25
Registered User
One up would place my knight in danger...
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July 8th, 2002, 03:20 PM
#26
Chat Operator
</font><blockquote><font size="1" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Originally posted by NooNoo:
<strong>Mat those pawns, only up one? why not two?</strong></font><hr /></blockquote><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Adept got it, moving two bypasses the knight and let's him threaten you, if you move them up one, you threaten the knight and develop your pieces a little. The only way your going to get it to move is a threat. If he moves it back, you've gained the initiative a little.
<Ferrit> Take 1 live chicken, cut the head off, dance around doing the hokey pokey and chanting: GO AWAY BAD VIRUS, GO AWAY BAD VIRUS
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July 8th, 2002, 04:31 PM
#27
Driver Terrier
hmmm, so you are saying it is unwise to move the "e" pawn up two and let the big guns worry about the knight?
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July 8th, 2002, 06:17 PM
#28
Chat Operator
</font><blockquote><font size="1" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Originally posted by NooNoo:
<strong>hmmm, so you are saying it is unwise to move the "e" pawn up two and let the big guns worry about the knight?</strong></font><hr /></blockquote><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">This may sound odd, but your trying to setup a perimiter of defense. Moving your e pawn up two will give you the advantage of backing up your lone pawn, right now your queen is doing that if you can get the knight to move. Think of it has Adept has invaded your terirtory, so kick him out. if you move the knight, you pawn get's defense again, if you force the knight back, you get initiative, everything points to kicking that night out. That is the reason why it's the most likely choice. Much to be gained, little risk.
Adept may want to chime in and explain what he would be expecting for a counter move, or what a futur plan might be.
<Ferrit> Take 1 live chicken, cut the head off, dance around doing the hokey pokey and chanting: GO AWAY BAD VIRUS, GO AWAY BAD VIRUS
-----------------------
Windows 7 Pro x64
Asus P5QL Deluxe
Intel Q6600
nVidia 8800 GTS 320
6 gigs of Ram
2x60 gig OCZ Vertex SSD (raid 0)
WD Black 750 gig
Antec Tri power 750 Watt PSU
Lots of fans
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July 8th, 2002, 07:21 PM
#29
Registered User
What I would do is move e6, as Mat has already suggested.
You're repelling the knight while at the same time opening up a venue to develop your black bishop at the same time, should you so wish.
Tip: Always try to make your move double-edged when you can do so. In this case, a "defensive" move would allow a shot at gaining the initiative quickly later on, either through deploying your queen or your bishop on the black diagonals.
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July 9th, 2002, 04:54 AM
#30
Driver Terrier
Fair enough: e6 then....
I have also predicted your next move - its in a sealed envelope, be interesting to see if I am right
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