Guess who got PC or Console Game of the Year AND Multiplayer Game of the Year from Billboard 2004 Digital Entertainment Awards?
Go on, guess! :D
http://www.digitalentertainmentaward...finalists.html
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Guess who got PC or Console Game of the Year AND Multiplayer Game of the Year from Billboard 2004 Digital Entertainment Awards?
Go on, guess! :D
http://www.digitalentertainmentaward...finalists.html
Don't forget to vote for the Spike TV Video Game Awards:
http://www.cityofheroes.com/news/item342.html
http://www.spiketv.com/events/vga2004/
You know it. :cool:Quote:
Originally Posted by TechZ
I wanted to reply to inept last night but I couldn't stop laughing long enough :drink:Quote:
Originally Posted by a d e p t
that's just jealousy talkin', and you know it!!https://forums.windrivers.com/images.../2005/03/1.gifQuote:
Originally Posted by GrandDad
We need more WinDrivers members to join up with Phantoms of War.
Now that we can be fairly certain TechZ is coming on in the relatively near future, who else wants to join up our amazingly well balanced supergroup?
So GrandDad, when are you going to sign up?
Come on in Cobra, I know you want to. https://forums.windrivers.com/images.../2005/03/1.gif
I wouldn't hold my breath or anything on waiting me :sad:Quote:
Originally Posted by a d e p t
Its just wishful thinking on my part .
What is holding you back?Quote:
Originally Posted by GrandDad
I'm trying to get the GF and kid into it but they are having a lot of issues with the 3d environment. The GF hates it and the kid is frustrated too. They are used to playing 3d games on ps2 and such where it snaps back to a predetermined viewpoint for you (i.e. no mouselook).
Shame, the kids got a dark/dark defender. We can use a defender...
Adept, thanks to cass the other night for helping to get my new contacts in Brick.
OK, I'm on tonight. Who's with me? Aaaaaaaaa.....
I should be on tonight. Im just a lowly LVL 27 Blaster though...
If I'm on, you can ex me and I'll help you with some of your missions. I've only got about 47,000 debt to kill.Quote:
Originally Posted by Diver01
I got debt to pay off also, but my evening is already spoken for tonight.
Tomorrow night is entirely free though, so I might be able to get into either some sweet, sweet task force action with Stalemate or perhaps dust off my Armani suit for a night out on the town. :cool:
Stalemate must have died 2-3 times last night, it was just stupid how everything was holding/rooting/sleeping/disorienting him at the drop of a dime. This had never happened so often before. The Creys are now at the top of his sh!t list. :mad:
Just for kicks, after Major Blaze and he parted ways after our little foray into Founder's Falls and Crey's Folly, I solo hunted around in Brickstown afterwards and could take on +1 and +2 mobs of Creys and Freaks (6 or more) without a problem. :confused:
Issue 3 spotlight on new Issue 3 archetypes: Kheldians
http://www.cityofheroes.com/features_update5.html
http://www.cityofheroes.com/images/k...apeshifter.jpg
Quote:
Kheldians: Bringing Light to the Darkness
COMING SOON!
There are two Archetypes to choose from once you unlock your Kheldian slot by achieving level 50 with any character. The first of these are Peacebringers, which are “Natural” Kheldians who have merged with human beings.
The other Archetype is the Warshade, which represents the fusion of a human with a Kheldian who has undergone radical scientific experiments to become a Nictus, a being of pure darkness. Though most Nictus feed on the life forces of others, the Warshades have seen the error of their ways and wish to redeem themselves by acting as legitimate heroes in the fight against their dark brethren. Peacebringers use any Enhancement a Natural Hero can, while Warshades can use the same Enhancements as Science Heroes.
Peacebringers have access to one Primary Power Set, the Luminous Blast set. These are Kheldian-energy based powers that include everything from Gleaming Bolt and Gleaming Blast to Luminous Detonation and Dawn Strike. Their Secondary Set, Luminous Aura, brings them defensive powers like Shining Shield, Essence Boost, and Light Form.
Warshades have access to a single Primary Set as well, Umbral Blast. These are modified Kheldian-energy powers such as Ebon Eye, Dark Matter Detonation, and Gravity Well. The Secondary Set is Umbral Aura, which gives them access to defensive abilities like Twilight Shield, Eclipse and Stygian Return.
Kheldian Primary Power Sets have fourteen powers, far more than the nine that other Power Sets have. Their Secondary Sets each have twelve powers. This will encourage variation in Kheldian builds beyond what normal-sized Power Sets would allow.
Neither Peacebringers nor Warshades can access the Flight or Teleport Power Pools. At first glance this looks like a major drawback, until you learn that Peacebringers inherently have Fly at Level 1, and Warshades can inherently Teleport. Kheldians can augment their travel powers with powers such as Group Energy Flight from the Luminous Aura set and Starless Step from the Umbral Blast set.
Kheldians can solo, but those who want to make the most of their powers will find a team. The Kheldians’ inherent Interspatial Link power allows them to gain in strength as they group with other Heroes. Peacebringers bring balance to groups by gaining in offensive power as they team up with Tankers and Defenders, and defensive powers as they team with Scrappers and Blasters. Warshades, however, amplify what a team is already good at. Teaming with Tankers and Defenders will increase the defense of a Warshade, and teaming with Scrappers and Blasters will increase their offensive potential. Both Archetypes will gain resistance to Mez-type attacks (Sleeps, Holds, Stuns, and Immobilizes) when grouped with Controllers.
Kheldians retain the patterns of their past hosts, and can use these patterns to transform themselves into energy-based duplicates of those creatures, gaining new abilities in the process. The Bright Nova and White Dwarf powers for the Peacebringers (and Dark Nova and Black Dwarf for the Warshades) allow them to change their entire shape, and to access several additional powers.
The Nova powers (Bright and Dark) transform the Kheldian into duplicates of alien beings from the center of a gas giant. These forms are unlike anything seen on Earth before, and they make frighteningly effective Blasters. Novas inherently have Flight, and get access to four powers with which to smite their foes.
The Dwarf powers (White and Black) turn the Kheldian into duplicates of creatures that exist on the surface of faraway stars. In this form, Kheldians are able to withstand damage alongside the best Tankers in the game. Dwarfs inherently gain the ability to Teleport, and have access to four powers while in this form.
While Shape-shifted, a Kheldian loses access to ALL other powers, including pool powers and their inherent Interspatial Link ability. But the tide-swinging potential of these forms can’t be ignored. Plus, your team’s reaction the moment you change into a Dark Nova is priceless.
This makes ne weep with joy:
"Kheldians can solo, but those who want to make the most of their powers will find a team. The Kheldians’ inherent Interspatial Link power allows them to gain in strength as they group with other Heroes. Peacebringers bring balance to groups by gaining in offensive power as they team up with Tankers and Defenders, and defensive powers as they team with Scrappers and Blasters. Warshades, however, amplify what a team is already good at. Teaming with Tankers and Defenders will increase the defense of a Warshade, and teaming with Scrappers and Blasters will increase their offensive potential. Both Archetypes will gain resistance to Mez-type attacks (Sleeps, Holds, Stuns, and Immobilizes) when grouped with Controllers."