I swear I didn't see this before I posted.Quote:
Originally Posted by a d e p t
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I swear I didn't see this before I posted.Quote:
Originally Posted by a d e p t
Who's this look like??
https://forums.windrivers.com/
Kingpin in black?
mmmm.... dont know if inept will check in Win Drivers... today...
he sound busy today.. call me an hour ago for something else...
I'll leave a message on his answer machine... about the TF...
I would like very much to do the TF tonight... IF its around 9pm (for me) I will be able to do it... before no chance... I'm in turkey work today (2 as a fact to do and prepare for tomorow first Christmas party)
Heehee... so hope to see ya tonight... Well you know Adept played 4 nights in a role this week...its about time for me I think ;)
Quote:
Originally Posted by a d e p t
Looks like stalemate with armor off.
I'm highlighting the interesting bits:
Here's a list of changes that came out of our Tanker playtesting. These will be going into the Training Room server shortly.This could mean I'll need to drop Provoke and get the new tanker Taunt instead... we'll see.
o Reduced Max Damage resistance of all archetypes except Tankers.
o Increased Tanker Damage.
o Changed Tanker Taunt to an AoE Taunt. Increased Recharge Time, and increased duration of taunt effect. Tanker Taunt is an Auto Hit and does not require a ToHit roll.
o Pool/Challenge no longer Auto hits. Gave it a 20% Accuracy Bonus.
o Slightly Reduced Accuracy of Provoke.
o Made all Tanker attack powers (secondary set) generate hate from all nearby foes. The more damage the power does, the greater the affected area. This effect does not kick in until after level 5, and slowly ramps up from there. The intent is to reduce a tanker’s reliance on Taunt powers, and encourage the use of attack powers to keep villains attention on them.
o Renamed Scrapper Taunt powers to “Confront” (This is a single targeted Taunt, so the name change is to differentiate it from Tanker Taunt). Scrapper “Confront” is an Auto Hit and does not require a ToHit roll.
o Reverted villain AI behavior towards Burn and Ignite. As before, they will be afraid of Burn and Ignite, but can be taunted back into it.
o Scrapper Integration and Instant Healing can no longer be used at the same time (they are now mutually exclusive). Instant Healings recharge time has been reduced from 60 seconds to 15 seconds. Integration now offers some increased Regeneration, and can accept Healing Enhancements.
o Moment of Glory now lasts longer (120 seconds). Additionally, resistance to Healing has been reduced, so you can now be healed more from healing powers (not 100%) while MoG is active. Regeneration rate will still be zero and will not increase with powers that boost HP regeneration rate. Also, fixed some gaps in MoG Mez protection.
Currently, Tankers have a 90% Resistance Cap. Scrappers will have a 75% cap. Tankers damage cap, which was at 70%, is now 80%. Scrapper damage remains at 100% (not including the criticals). The goal was to make Tankers as good in Resistance as Scrappers are at damage (and vice-versa). Playtesting has shown that these changes bring the Scrappers and Tankers into line with one another...
These changes are not FINAL. In other words, they are being put onto the Training Room server in order to be tested & datamined.
When Issue 3 goes live (or shortly thereafter), we will issue a FREE "holiday" respec to ALL characters. Yep. All characters - regardless of Archeype.
Dark, Stone and Ice Armor changes have been bundled into Update 4. I can't give any date but "soon" for Update 4.
ONE MORE THING: We are also rolling back the HP & XP increases to mobs at lvls 25+. The changes weren't getting what we wanted.
Edited by Statesman (12/02/04 04:34 PM)
Hehe. :DQuote:
Originally Posted by ilovetheusers
wow ! ILTU is this your new tanker or what ??https://forums.windrivers.com/images.../2006/04/1.gifQuote:
Originally Posted by ilovetheusers
oops.. sorry ILTU.... Adept just told me that it was the bad guy at the end of the mission :confused
Quote:
Originally Posted by Cassiopea
That's the guy from the mission tonight. He's the end boss, looks like we fight a tanker so I expect a tough fight. Know I wil be unable to hold this guy most likely and he'll be beating on us while we take him down.
Just let Cassie and Carb in close and he's gone in 5 hits if they boost up a bit first. :p
Don't let the energy melee effect fool you into that though - Mek Men, Dragon Enforcers and others also have it.
But in this case...
Hopkins
http://images.warcry.com/thumbs/26819.jpg
Faction: Crey
Class: Arch Villain
Attack Type: Melee
Damage Type: Smash, Energy
Resist Type:
Vulnerabilities:
Notes: Hopkins is the devoted servant and bodyguard of the mysterious Countess Crey. Since the day he was hired, he's been at her side constantly, rarely venturing outside the range of her voice. Hopkins is clearly the second in command in the Crey hierarchy. Resistant to Knockback, Disorient, Sleep, Confuse, Fear, Hold, Teleport.
Man I'd loooove to get Stalemate to face this guy.
When's the next one? :D
Check this out guys, very funny:
http://www.amazon.com/gp/cdp/member-...=public&page=2
Wow, you guys are busy when I'm not looking! :)
* bows to Cassie * Hi, I'm just another CoH fanatic, but most of my time is spent on the Virtue server, so I don't play with these guys much. :sad:
Although I did make a test-of-concept character on Protector: a Blapper (Blaster with delusions of Scrapperhood) Energy Blast / Energy Manipulation named Sky Ranger. He is L5 currently, and he seems to rip through enemies pretty quickly. Unfortunately, when status effects start coming down he will have some serious trouble.
You know, I should just set aside a night where I come play with you guys. What's a good night? My Mondays and Tuesdays are taken already.
9 PM I'll be there tonight... no matter what my wife say :)
9PM my wife will be there... no matter what I say. :pQuote:
Originally Posted by Carbonado
Klarg, for me these days it looks like Thursdays and Fidays are good, but otherwise it's just a question of looking up my toons whenever.
The energy/energy idea is already a fav with my brother and I do believe WebHead's was also energy/energy. Best single target blaster around.
Whenever you have a chance, contact one of us to get your blapper into the PoW supergroup. I'll do the same with my level 6 katana/inv scrapper.