Originally Posted by a d e p t
I think so, if this is an exaggeration:
If I try the plan I listed previously about which powers to switch around and slot differently. I'm considering myself luck that the only viable Invulnerability tanker build available after Issue 3 is very close to what I want. Others aren't so lucky at all.
Trouble is, until Unstoppable is made perma (4 Rec min.) it is fatally dangerous. That will be resolved with Issue 3's removal of even the possibility of perma.
I'll most likely have to get Unyielding (not as powerful), Invincibility (nerfed too AND higher End cost) to and Temp. Invulnerability (third End draining toggle) coupled with Tough Hide and some passive resists to just barely reach the same caps I had before. I may have to get Acrobatics again for the Def. buff too.
That means much less slots for my attacks, and much less ability to solo.
Herding *might* still be possible under some circumstances, but ranged attacks (even within melee range) will be hard to deal with after Issue 3.
And I think I can forget all about tanking anything +6 anymore, +2 is going to be a challenge enough.