Psssst. Canucks Inc. is looking for a few good men. Don't tell Wrrby.Quote:
Originally Posted by a d e p t
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Psssst. Canucks Inc. is looking for a few good men. Don't tell Wrrby.Quote:
Originally Posted by a d e p t
Fracas or Stalemate? https://forums.windrivers.com/images.../2005/03/1.gifQuote:
Originally Posted by meatwad
Actually, depending on whether or not Wrrby keeps working on Jamez Hetfield or not, Stalemate might become available either as PoW could probably benefit more from something otherthan another tanker.
That is, if/when we do get PoW started... How does that work? Can Wrrby start up another SG while GoW is still active? Should we start PoW in time for the Saturday TF? Should I just start PoW myself tonight?
BTW, has it started raining yet where you are, meatwad?
Because it will. :D
Couldn't agree more. My end drains very quickly even with sprint off. I would like to hit lvl 17 so I can slot my endurance drains with lvl 20 DO's. That would help a lot I think. I'm just going to have to suck it up and keep saving my $$$ until I hit that magic lvl 17 marker.Quote:
Originally Posted by ilovetheusers
Tip for Tankers:
1> If you can't do a TF but want to lvl somewhat faster than normal,.. just go balls out and do door mission after door mission after door mission until your fingers hurt.
2> Even some of the hunting missions drop a gang of xp at the end. To get it done quickly, defeat mobs that are 2 lvls lower than you so you can hurry through it to get the large xp at the end.
3> Also,.. solo hunting technique: Find a mob, defeat LT or boss,.. then run away. You get more xp for the LT anyway, and running away gives you a chance to build your end back up.
4> Fight mobs that are your lvl or +/- 1 lvl. Groups of (1LT and 2 minions). That way you can defeat them quickly, save end, and get fair xp.
:rolleyes:Quote:
Originally Posted by meatwad
The forcast for the east coast is heavy rain on Saturday...
Another tip for the tanks or anyone really. I've noticed that when playing dynamo at 1st I got anxious and would blow my end. quickly in fights and it would drag on and I'd be in trouble or killing slowly. I've found that by pulling my view above the battle, and slowly taking out foes I use far less end and have enough in reserve if I need to pop someone fast (i.e. they agro on my or someone who’s hurt). The battle goes just about as fast too. I’m not sure why but it seems like it just does.
1> Trouble is, my door missions now involve a fair number of foes that can stun/mez/sleep, so soloing is harder. I then have to team up, which increases the difficulty and reduces the overall XP gain. I find it better to find a small team and do PP or boomtown incursions. My wife went up an entire level in PP yesterday (up to 10), leading a team for the first time. :DQuote:
Originally Posted by WebHead
2> Been there, done that. ;)
3> Since I've seen that XP chart, this makes a lot of sense too.
4> I tend to go 1+ if 2-3 are there, even if 3-4, and -1 if over that when soloing. My end drains too quickly for this to be done safely after that when lts or bosses are present.
I'll add this too: Tankers being melee, it's always been a better choice for me to find 5th, Hellions, Clockworks, Skulls and Lost rather than face CoTs or Vaz. Less chance of being incapacitated while waiting for your end to go up enough for just... one... more... punch.
Don't ask me how it works.
I just found it and haven't spent any time on it yet. ;)
http://members.cox.net/cityofheroes/EnhancementCalc.htm
I'm home early today. Should I finally do some work on my website? Or perhaps the SG website? Naw,.. I think I'll go start working on 17 now. :D
spoken like a true addict, i am pleased https://forums.windrivers.com/images.../2006/04/1.gifQuote:
Originally Posted by WebHead
btw, the new defender i created (Bomb Jack) is up to lv9 :) niiiice
Inside the mind of a tanker doing a solo mission: "Is this mission ever going to end?"
Thx for helping me along to level 16, ILTU, Wrrby.
That new power, Twirling Hands is pretty good with disorient effect and multiple targets affected. I even got 5 zombies at once during that door mission. That means the foe(s) lose at least one attack cycle. :D
See you for the TF.
Reflections on tanker end drain:
Last night, after teaming up with Aumakua and Jamez Hetfield, Stalemate parted ways to go meet his contact.
A few yards away from destination, a Tesla Prince was encountered. Strangely enough, this level 16 Clockworks boss was alone with no support visible in the area.
Stalemate circled around him to make sure this was the case, and gloated internally "Oh yeah baby - bonus XP just before I log off! YEAH!!"
The battle was not as easy as expected.
Attacks were traded, inspirations used up, and damage taken like it was candy. Even running slightly away to recover a bit and using Dull Pain (HP restore) were not sufficient to counter the major flaw in his Stalemate's armour design... Endurance drain.
Yes, only one more punch away from victory over the malicious Clockwork Prince, Stalemate bit the dust... just a few more poins of Endurance would have garners victory.
Instead, he lay at the very feet of his contact, face down, humiliated, drained.
"That cinches it - I'm aiming for Stamina as a Power Pool", he reflected during the almost instantaneous trip to the hospital where he could hear his wife's comments of "I told you so" in the background echoing in the emptiness left when his pride departed.
Of course, this clock got punched properly when Stalemate encountered him the second time around en route to contact, and with Endurance replenished, the Prince's HP lowered, revenge in his heart and debt to pay - Stalemate did overcome.
But the price to pay in XP, the crushed ego, the embarrasment of just lying there taking it like being on the wrong side at a prison party...
Just too much to bear.
Too much end drain.
From what I hear, the stamina power pool is one that everyone works on by lvl 20-30. I took swift early and it's already useful (gotta take it to unlock fast healing). From what I hear, by slotting it you never run out of end.
Aumakua's next are dispersion bubble, then the health/stamina will be a toss up against stealth.
Once Dinah gets RA you'll be styling. Unlimited endurance for a limited amount of time.