This is my third iteration of the respec I'm contemplating for Stalemate:
Archetype: Tanker
Primary Powers - Defense : Invulnerability
Secondary Powers - Melee : Energy Melee
Slot[01] Level 1 (Starting Primary) :
Resist Physical Damage
.../DamRes,DamRes,DamRes,DamRes,DamRes
Slot[02] Level 1 (Starting Secondary) :
Barrage
.../Dmg
Slot[03] Level 2 :
Energy Punch(T)
.../Dmg,Dmg,Dmg,Dmg
Slot[04] Level 4 :
Temp Invulnerability
.../DamRes,DamRes,DamRes
Slot[05] Level 6 :
Combat Jumping
.../DefBuf
Slot[06] Level 8 :
Dull Pain(Inv)
.../Rchg,Rchg
Slot[07] Level 10 :
Bone Smasher
.../Dmg,Dmg,Dmg,Dmg,Dmg
Slot[08] Level 12 :
Hasten
.../Rchg,Rchg,Rchg,Rchg,Rchg,Rchg
Slot[09] Level 14 :
Swift
.../Run
Slot[10] Level 16 :
Health
.../Heal
Slot[11] Level 18 :
Super Jump
.../Jump
Slot[12] Level 20 :
Stamina
.../EndRec,EndRec,EndRec,EndRec,EndRec,EndRec
Slot[13] Level 22 :
Whirling Hands
.../Dmg,Dmg,Dmg,Dmg
Slot[14] Level 24 :
Invincibility
.../DefBuf
Slot[15] Level 26 :
Resist Energies
.../DamRes,DamRes,DamRes
Slot[16] Level 28 :
Resist Elements
.../DamRes,DamRes,DamRes
Slot[17] Level 30 :
Super Speed
.../Run
Slot[18] Level 32 :
Unstoppable
.../Rchg
As you can see, I'm not taking Taunt this time around either. ;)
The last 2 entries are tentative.
Invincibility does a decent enough job of keeping aggro. Combined with Whirling Hands it's even better.
Please comment/suggest your opinions.