I heard team TP is gay. It's just like regular TP but everyone comes with you. Enough people tag along and your endurance dries up real fast. I already run out of end when TPing in IP, and I have two end reducing SOs on it!
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I heard team TP is gay. It's just like regular TP but everyone comes with you. Enough people tag along and your endurance dries up real fast. I already run out of end when TPing in IP, and I have two end reducing SOs on it!
I'm in the NYC Metro-area.Quote:
Originally Posted by ilovetheusers
You'll notice I dropped Temp Invul completely, as Invincibility and Unstoppable are more than enough (carefully slotted) to carry Stalemate over the 90% damage resistance cap with the passives 2-slotted.Quote:
Originally Posted by ilovetheusers
That is, if the damage even gets through with Tough Hide, Combat Jump and possibly Acrobatics to go through first. :p
I didn't want to make an "aggro anchor" by using Unyielding Stance and TP. This build is highly mobile, quick, resistant and with Superspeed/Superjump, quite the mover.
I suggest you slot Rchg on your Fire Imps instead. This way you can generate more of them and have 2-3 times as many imps available and beating stuff up for more damage per second than a single batch for less overall damage. ;)
Check out Fanceai's comment here: http://www.rpgexpert.com/3047.html
Also, I wonder if Flurry fits Aumakua... were you just looking for another attack to fill in while waiting for cycling to complete?
Do you at least get some sort of severance package, Carb?Quote:
Originally Posted by Carbonado
sorry to hear that carbo. good luck on the job hunt https://forums.windrivers.com/images.../2006/04/1.gif
downloading that stupid test server thingamajig again, damn its a long load :(
Close to a Gb, with all the updates after the initial download. ;)
You gonna go see what's up tonight?
As of now the office isn't "officially" closing so I'm not sure about the severance. However, there is a mass exodus of execs from the office, who for some reason are heading to our NYC office. Hmmmmm, I wonder why. Also, I'm trying to implement some projects for next year and they are strangely being ignored. And the final reason, in an office that was 120 strong when I got here, we are now down to about 25 perm staff. Stir in some legitimate rumors and you got an office shutdown in the making. Any IT jobs in Quebec?Quote:
Originally Posted by a d e p t
Check your Private Messages, Carb.
I'm curious. Were you allowed to respec again?Quote:
Originally Posted by a d e p t
Yeah. That's how I feel. Roger Wilco was able to transmit my cold over the internet? Wow,.. Roger Wilco is amazing! :eek2:Quote:
Originally Posted by a d e p t
You got that right. :pQuote:
Originally Posted by WebHead
Sadly no. Apparently you only get one respec per TF. I'll have to wait til the next respec in the 30s some time.Quote:
Originally Posted by a d e p t
Hey Carb, that really sucks about the job situation. But you seem to know your stuff real well so I have tons of faith that you'll have no problem finding something else. Just keep your chin up, stay positive and you'll be fine. :thumbs:
As for my germs being transmitted over Roger Wilco and infecting thousands of Windrivers IT techs,.. I see meatwad got the germs too. Hehe. I will crush you all with my germs!! Bwhahahahahaha!!! :cool:
Meatwad is infected with salmonella, not the flu. :p
I'm about to infect you with the back of my hand.Quote:
Originally Posted by a d e p t
Doh! :eek2:Quote:
Originally Posted by meatwad
That wasn't very nice.
if you guys visit teh test server, look up B.RAINSTORM..that'll be me yes ;)
What I was thinking was with hasten always on it's better than the recharge reducers and it leaves the imps free for 6 SO DMG or 1ACC and 5 DMG or 1 Recharge, 5 DMG. Flurry when 6 slotted (according to warcry) can do up to 200 points of damage in a hit. My holds and the like would all cycle at a sick rate and I'd be able to do the following after recharging from bubbling people assuming hasten is always on and my end holds out:Quote:
Originally Posted by a d e p t
Stealth, imps, dispersion bubble, cinders, fire rings, flashfire, fire rings. Rinse and repeat and throw in flurry a lot if I'm solo and a little if in a group.
I have the idea of using flurry came to me as I had a similar temporary power that made playing so much more fun for me. Just standing there a lot of the time is kind of dull. You guys get to hit and do damage but I just run away a lot and can never solo. The other thing is that I’d like the imps to be available as often as possible so I can get a huge # of them out at once so I can just sit back and watch them overwhelm the enemy.
I’m getting to the point as a controller where I can become devastating IF I do it right. Besides, if it sucks I still have all my controller powers to fall back on and still get to be a decent controller. I’d just love to be able to go solo when no one is on instead of glomming on to other people’s teams and getting committed to something while you guys all come on later or something.
Sorry then. Knew of some stuff in Baltimore area (maybe) for work on Cisco and they would probably be looking for MS server support as well.Quote:
Originally Posted by Carbonado
Quote:
Originally Posted by meatwad
Now that I have stamina - I can cross IP almost with 1 SO end reducer. I can get well past a mile before end drain becomes an issue and I refill so fast that I don't need to run for long while recharging.
That's because he's rotten to the core! :DQuote:
Originally Posted by WebHead
BACK OF THE HAND!Quote:
Originally Posted by a d e p t
I feel your pain dude.Quote:
Originally Posted by ilovetheusers
I really do. :p
Been there.
Maybe we should crunch some numbers and see which method would be most efficient when the imps are available. I know Fatespinner with his pets has a whole clan running around. Maybe he could offer his opinion about that. ;)
BTW, that TP now seems like it's actually challenging my SJ as fastest travel power.
Need to get superspeed! :p
The quarter pounder back of the hand, or just the usual run of the mill one? :cool:Quote:
Originally Posted by meatwad
Can't we all just get along!?!?!?!?Quote:
Originally Posted by a d e p t
Yeah,.. I heard that TP is fastest with SS second and SJ third in terms of fastest overall travel ability.Quote:
Originally Posted by a d e p t
I'm kinda liking SS when used parallel with Fly. Once you get used to running into stuff and know what to look for, it's not bad. VERY fast for sure and no end reduction.
Yeah. But, they changed the imps from little flaming monkey scrappers to little flaming monkey tanks. They need either tactics or DMG SO's to boost damage so they are and effective as before (damage wise that is).Quote:
Originally Posted by a d e p t
After math it seems a combo of dmg SO's and an recharge reduce on the imps with hasten provides the best damage potential. These times and damage types are all guesses.
Given a recharge time of 4 minutes and a base 20 per hit of the imps.
Hasten+2 RR+4 DMG
Recharge: ((240*.42)*.77*).77= 60 sec
Damage: ((((20*1.33)*1.33)*1.33)*1.33)=63
Hasten+1 RR+1 ACC +4 DMG
Recharge: ((240*.42)*.77*)= 78 sec
Damage: ((((20*1.33)*1.33)*1.33)*1.33)=63
Hasten+6 DMG
Recharge: (240*.42)= 100 sec
Damage: ((((20*1.33)*1.33)*1.33)*1.33)*1.33)*1.33)=111
4 RR+2 DMG+Assault
Recharge: ((((240*.42)*.77)*.77)*.77)*.77)= 84 sec
Damage: (((20*1.33)*1.33)*1.1)=39
6 RR+Assault
Recharge: ((((240*.42)*.77)*.77)*.77)*.77)*.77)*.77)= 65 sec
Damage: (20**1.1)=22
The other difference would be that I'd get tactis too so there would be a 10% to hit bonus. So while running I'd be buffing the party by 10% acc and 10% dmg which would be nice. The other with hasten provides the shortest recharge times on the imps plus the shortest recharge time on the other powers I have. Further I get flurry and when 6 slotted does good damage. Guessing base 30 dmg ((((30*1.33)*1.33)*1.33)*1.33)*1.33)*1.33)=166 per hit 6 slotted dmg and with hasten it recharges like lightning and it costs little end.
Did I do the math right?
TP would be even faster if it wasn't for the lag. I swear it's worse since patch 2 but it could be perception.
Stalemate dropped Assault the first chance he got, as the entire Tactics pool benefits controllers and defenders much more than other classes (the bonus is lessened for the others).
I'm not going to do the math on this right now, but it looks like you know your stuff quite well, as usual. :cool:
Flurry opens up the Fighting pool for Aum also, and Tough looks like something interesting to have later on too.
Let's see. Leaping, Speed, Fitness, Presence... I guedd Stalemate won't be getting Flurry then!
Can someone post more details about the Halloween night Vampire Hunter badge?
I got in the test server at 7:15 and the.adept only saw people thanking CuppaJo, CoH dev and forum mod, for the announcement. :(
I got info on a toon that had it and the badge itself is wings on both sides of a nasty set of fangs. :cool:
I actually had to do the math before I knew for sure. That and I'm assuming that hero planner stating that hasten is a 58% increase to your powers regeneration time. My mistake, says 58.8% for 2 minutes. Issue is that Warcry shows it as a 35% increase. Now, from my experience with it, it's seems like 58.8% Sigh...Quote:
Originally Posted by a d e p t
Flurry is a part of hasten! :thumbs2: You can grab it! But fromwhat I read, it looks like the damage is not spiffy until you slot the heck out of it and again, I don't know if any of those #'s were accurate.
No way!Quote:
Originally Posted by ilovetheusers
I had missed that. :rolleyes:
Since only the last 2 Energy Melee attacks deal high damage (and one at the expense of hit points), Flurry should fit right in with the other sub-par damage dealing attacks Stalemate already has. :p
gee i remember a conversation not too long ago..."get flurry bro, if u slot the crap out of it, it will deal good dam..." = response..." nah, flurry sucks, its weak and does nothing :(..."
hummm, could it be that i am not taken seriously enough bro? https://forums.windrivers.com/images.../2005/03/1.gif
flurry rocks, i have it on Citizen Senior. its a flurry of punches (as the name implies) and it mostly stops the villain from doing his attack also, since he's busy getting knocked around https://forums.windrivers.com/images.../2006/04/1.gif all this while your other attacks are recharging https://forums.windrivers.com/images.../2005/03/1.gif its a very good fillerhttps://forums.windrivers.com/images.../2005/03/1.gif
Here is what I was able to piece together.
The PCC event was on all servers in Atlas Park yesterday at 7PM Eastern, not just the test server.
AP went night time, clicking on a mission door (without a mission) would give a trick (mob of special Halloween foes) or treat (inspire or temp power - ex: rock throwing) at random, could click on a door every min or so.
New Badges:
"Buster"
You have defeated 5 ghosts, who have not rested since their original death.
"Malleus"
Defeat 20 witches, sorcerous crones who use dark magicks.
"Hunter"
Defeat 5 vampires.
"Slayer"
Defeat 5 "Halloween werewolves" (also counts on warwolves 5th badge count).
"Dead Head"
Defeat #? of "Halloween zombies".
"Hallow Spirit"
Defeat #? of pumpkin heads.
Screenshots here: http://games.eof.net/ashke/pictures/...ow/page_01.htm
Event lasted for about 20 mins. I came in as CuppaJo was leaving. She's still cool though.
It looks like this is going to be up and running also on October 31st.
I hear this mumbling, buzzing sound in the background of my conscious awareness...Quote:
Originally Posted by i n e p t
Naaaaah. Must be imagining it. :p
Sorry bro.
As you can see, I thought it was the lame girly punch from the Fighting Pool.
Maybe SuperSpeed will have to wait a bit...
hate to say it...BUT I TOLD YA!
tried to do 2 TFs last night (b4 we all met up) dang theres some inexperienced players even at lv19!! :)
both attempts failed, people were just bailing out. last 1 the leader deemed it good to stay at 6 players, only problems was there was no tanker, poor scrapper sure took a friggin' beatin' tho lol.
Yeah, I can hear all sorts of regret in your tone... :pQuote:
Originally Posted by i n e p t
When you mention TF, are you referring to the TV (respec) one?
BTW, that Transmogrified badge rocks.
I'm going to make it my preferred badge to be displayed now. :cool:
I'm back at work today. :sad:
https://forums.windrivers.com/Quote:
Originally Posted by WebHead
Seriously, feeling any better?
I'm not... head feels like it's in a vise. https://forums.windrivers.com/images.../2005/03/1.gif
what badge??Quote:
Originally Posted by a d e p t
Transmogrified - for respec.
The badge listing I read mentions that this is the one issued when you respec your toon.
So were you doing the TV Respec Trial with those n00bs you mentioned?