I should be on tonight. Im just a lowly LVL 27 Blaster though...
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I should be on tonight. Im just a lowly LVL 27 Blaster though...
If I'm on, you can ex me and I'll help you with some of your missions. I've only got about 47,000 debt to kill.Quote:
Originally Posted by Diver01
I got debt to pay off also, but my evening is already spoken for tonight.
Tomorrow night is entirely free though, so I might be able to get into either some sweet, sweet task force action with Stalemate or perhaps dust off my Armani suit for a night out on the town. :cool:
Stalemate must have died 2-3 times last night, it was just stupid how everything was holding/rooting/sleeping/disorienting him at the drop of a dime. This had never happened so often before. The Creys are now at the top of his sh!t list. :mad:
Just for kicks, after Major Blaze and he parted ways after our little foray into Founder's Falls and Crey's Folly, I solo hunted around in Brickstown afterwards and could take on +1 and +2 mobs of Creys and Freaks (6 or more) without a problem. :confused:
Issue 3 spotlight on new Issue 3 archetypes: Kheldians
http://www.cityofheroes.com/features_update5.html
http://www.cityofheroes.com/images/k...apeshifter.jpg
Quote:
Kheldians: Bringing Light to the Darkness
COMING SOON!
There are two Archetypes to choose from once you unlock your Kheldian slot by achieving level 50 with any character. The first of these are Peacebringers, which are “Natural” Kheldians who have merged with human beings.
The other Archetype is the Warshade, which represents the fusion of a human with a Kheldian who has undergone radical scientific experiments to become a Nictus, a being of pure darkness. Though most Nictus feed on the life forces of others, the Warshades have seen the error of their ways and wish to redeem themselves by acting as legitimate heroes in the fight against their dark brethren. Peacebringers use any Enhancement a Natural Hero can, while Warshades can use the same Enhancements as Science Heroes.
Peacebringers have access to one Primary Power Set, the Luminous Blast set. These are Kheldian-energy based powers that include everything from Gleaming Bolt and Gleaming Blast to Luminous Detonation and Dawn Strike. Their Secondary Set, Luminous Aura, brings them defensive powers like Shining Shield, Essence Boost, and Light Form.
Warshades have access to a single Primary Set as well, Umbral Blast. These are modified Kheldian-energy powers such as Ebon Eye, Dark Matter Detonation, and Gravity Well. The Secondary Set is Umbral Aura, which gives them access to defensive abilities like Twilight Shield, Eclipse and Stygian Return.
Kheldian Primary Power Sets have fourteen powers, far more than the nine that other Power Sets have. Their Secondary Sets each have twelve powers. This will encourage variation in Kheldian builds beyond what normal-sized Power Sets would allow.
Neither Peacebringers nor Warshades can access the Flight or Teleport Power Pools. At first glance this looks like a major drawback, until you learn that Peacebringers inherently have Fly at Level 1, and Warshades can inherently Teleport. Kheldians can augment their travel powers with powers such as Group Energy Flight from the Luminous Aura set and Starless Step from the Umbral Blast set.
Kheldians can solo, but those who want to make the most of their powers will find a team. The Kheldians’ inherent Interspatial Link power allows them to gain in strength as they group with other Heroes. Peacebringers bring balance to groups by gaining in offensive power as they team up with Tankers and Defenders, and defensive powers as they team with Scrappers and Blasters. Warshades, however, amplify what a team is already good at. Teaming with Tankers and Defenders will increase the defense of a Warshade, and teaming with Scrappers and Blasters will increase their offensive potential. Both Archetypes will gain resistance to Mez-type attacks (Sleeps, Holds, Stuns, and Immobilizes) when grouped with Controllers.
Kheldians retain the patterns of their past hosts, and can use these patterns to transform themselves into energy-based duplicates of those creatures, gaining new abilities in the process. The Bright Nova and White Dwarf powers for the Peacebringers (and Dark Nova and Black Dwarf for the Warshades) allow them to change their entire shape, and to access several additional powers.
The Nova powers (Bright and Dark) transform the Kheldian into duplicates of alien beings from the center of a gas giant. These forms are unlike anything seen on Earth before, and they make frighteningly effective Blasters. Novas inherently have Flight, and get access to four powers with which to smite their foes.
The Dwarf powers (White and Black) turn the Kheldian into duplicates of creatures that exist on the surface of faraway stars. In this form, Kheldians are able to withstand damage alongside the best Tankers in the game. Dwarfs inherently gain the ability to Teleport, and have access to four powers while in this form.
While Shape-shifted, a Kheldian loses access to ALL other powers, including pool powers and their inherent Interspatial Link ability. But the tide-swinging potential of these forms can’t be ignored. Plus, your team’s reaction the moment you change into a Dark Nova is priceless.
This makes ne weep with joy:
"Kheldians can solo, but those who want to make the most of their powers will find a team. The Kheldians’ inherent Interspatial Link power allows them to gain in strength as they group with other Heroes. Peacebringers bring balance to groups by gaining in offensive power as they team up with Tankers and Defenders, and defensive powers as they team with Scrappers and Blasters. Warshades, however, amplify what a team is already good at. Teaming with Tankers and Defenders will increase the defense of a Warshade, and teaming with Scrappers and Blasters will increase their offensive potential. Both Archetypes will gain resistance to Mez-type attacks (Sleeps, Holds, Stuns, and Immobilizes) when grouped with Controllers."
Great gaming last night. Thanks for the help lvling up to 31. Buzzer, did you ever lvl? Friday night, I got a plan to exemp the Sister Psyche TF. Hopefully that should come through. Tonight I'll be on also. Must get to lvl 34 for respec... again. I've really hated my character since the first respec. Now I must just settle for the grind.
Quote:
Originally Posted by a d e p t
I know what you mean. I put up a post on the coh boards about the crey using their freeze rays through my dispersion bubble. It's supposed to stop holds, imob. and disorient. Well, it's not working right and it's bull****.
Anyway, I can protect against mez, little does and it seems that they gave mez to every damned LT and boss there is and the ability to spam it at you.
As an FYI to all, we need to get the order of which baddie to take out 1st. The other teams controllers should always get the smack 1st.
Quote:
Originally Posted by ilovetheusers
Tactics, planning and strategy... there's a thought. :p
I may be on Friday night, later than earlier, in the end.
See u tomorrow.
NEW ATI DRIVERS OUT.
http://www.ati.com/support/drivers/w...=13&submit.y=8
Normal stuff , like money ;)Quote:
Originally Posted by a d e p t
Quote:
Originally Posted by ilovetheusers
I installed them and I'm can not load the ATI controll pannel. I get an error at setup (ATI recommends having service pack 2 installed and I don't) The drivers load just fine. The game at 7am seemed less laggy but then again, it was 7am.
Yep, 7 AM = No lag.Quote:
Originally Posted by ilovetheusers
I'll be on tomight. Hopefully the person I'm supposed to meet up with will show and I'll be exemping Sister Psyche TF. Mister badge here I come.
Yeah. https://forums.windrivers.com/images.../2005/03/1.gifQuote:
Originally Posted by GrandDad
I had to think long and hard about springing for the 20$ CAN monthly fee for this, but in the end it turned out that with 4 players who enjoy the game, it was a worthwhile investment. I'm actually considering a second account for a second (yet to be built) PC next year, so that we can duo with each other. It sounds like luxury, but I consider it like any other entertainment expense and it is still within our budget since we've just naturally cut back on movie rentals and such.
This will be especially interesting once the character copy tool allows us to transfer between servers and when the Player VS Player arena is released. :D
I don't recall finishing that one with Stalemate... any room for a tanker if I can make it on time?Quote:
Originally Posted by Carbonado
be aware that if ur exemplar"er" loses connection, you automatically get booted without being able to join back with that TF. that would be interesting to play, but i don't know if i can handle "pre-nova" lol. i like diverrr's comment when he first saw it yesterday..."Good God, remind me to never piss you off"... https://forums.windrivers.com/images.../2005/02/1.gif
I'm sure there will be room for a tanker. What's strange about this TF, is that there are usually people milling around looking for a team, however, that is not the case here. I've been around Sister Psyche several times trying to start up a TF and there was NOBODY interested. Hopefully tonight that won't be the case. We're planning on meeting at 8PM BTW.Quote:
Originally Posted by a d e p t
Also, part of the reason I want to do this TF now is so that I can collect lots of Inf for when I need to buy the lvl 35 Enh. That's me, always thinking ahead... now where did I leave my pants?
This has been fixed, and I think there is also code to prevent one from un-exing during the TF unless they quit first.Quote:
Originally Posted by i n e p t
This is also another cool new feature made available this week:
Sucks for those "Auto Heal/Buff" toons in hazard zones though.Quote:
- Auto AFK: If there is no keyboard activity in 5 minutes, your character will automatically be set to AFK (“Away From Keyboard”).
- Auto Logout: In order to improve lag and framerate for our players, we have instituted an Auto Logout feature for players who are not actively playing the game. After 18 minutes of inactivity you will hear a chime and receive a message that you will be auto logged out in 2 minutes. If you have not given any inputs to your character in those 2 minutes, you will hear a klaxon and the 30 second logout timer will begin. If you resume activity during those 20 minutes then the Auto Logout will be reset.
You will NOT Auto Logout under the following circumstances:
- You are on a Mission Map.
- You are on a Task Force.
I dunno. :eek2:Quote:
Originally Posted by Carbonado
8PM is gonna be very tight for me.
I'll look you up as soon as I can, but I doubt it's going to be at that time.
No biggy, I'll do it later if I miss it.
COH Server Locations:
East Coast – VirginiaWe didn't exactly choose the closest server, did we? :p
Freedom
Infinity
Liberty
Pinnacle
Victory
West Coast – California
Champion
Guardian
Justice
Protector
Virtue
Webby and Cleetus were on first.
Quote:
Originally Posted by a d e p t
No we didn't... but i've invested way too many hours in my toons to switch now. Guess wel'll just have to wait until they come out with that tool to switch servers.
Oops. Would be nice if they put that info out for us from the get go huh?Quote:
Originally Posted by a d e p t
Quote:
Originally Posted by Carbonado
Waiting! :-)
As an FYI, I copied Aum over to test for giggles again. Gonna go buy him all damage enhance for his powers and see if I can do anything with him at all in the way of damage just for giggles. I'm doing this as soon as I get home.
Also, if you are on the 7 hour sister psyche TF and one of the people bail you are exemplared to goes, you get booted too right?
Quote:
Originally Posted by ilovetheusers
That's a really, really good question. I don't know. :confused:
As for the server thing, I suggested to inept that we could either wait for the copy tool to include all servers or to recreate our Justice PerSuits toons from scratch on an East Coast server.
Whaddya guys think?
Quote:
Originally Posted by a d e p t
The answer is yes, I've seen it. Aslo given the length of the TF, get decent people to go with you.
As for copy, I think we should all decided on things when it's out. Perhaps moving to an east coast server for all of our toons may be in line since Webby isn't on much. :(
As an FYI I opened a support case about my powers not functioning properly and it is the most annoying process I do not wish on others.
Long and complicated?Quote:
Originally Posted by ilovetheusers
Is that correct?Quote:
Originally Posted by ilovetheusers
I can't invest that much time on Friday night Carb - sorry. :(
Slashdot has this
Article
Not sure if it is 7 hours. I heard it was a bit shorter, but you never know until you get into it.Quote:
Originally Posted by a d e p t
Quote:
Originally Posted by meatwad
This is awesome.
I hope they bring the concept of bases over to CoH from CoV.
thats just like people saying the synapse was 6 hours, positron 5+, etc, etc...it all depends on how much dam ur packing. if u have 6 defenders and a tank, 10 hours it is https://forums.windrivers.com/images.../2006/04/1.gifQuote:
Originally Posted by Carbonado
Oh shiite, that was EXACTLY the team we were plannin!Quote:
Originally Posted by i n e p t
https://forums.windrivers.com/images.../2005/03/1.gifQuote:
Originally Posted by Carbonado
Um, more like annoying. Kept getting letters back from an autoresponder about the way I formatted it.Quote:
Originally Posted by a d e p t
Yeah, I really doubt it's 7 hours but I've done it 2 times halfway through and it took us 2-3 hours just to get there. It's a pain in the ***, long TF.Quote:
Originally Posted by i n e p t
If I see you, try to get me ex'ed too, I'm dying to go again and have time tonight.
Learn to spell, d00d. https://forums.windrivers.com/images.../2006/04/1.gifQuote:
Originally Posted by ilovetheusers
FUQuote:
Originally Posted by a d e p t
:devil: :devil:
:devil: :devil:
Lmao!!!!
I do hope that my other activities don't drag on and on and on and on....
I was really in the mood to arrest the hell out of villains tonight.