Originally Posted by WebHead
Based on my strategy guide book,.. it says to build your powers in the order of accuracy, damage, endurance. You need to be able to hit the villain, you need to be able to do damage, and you need to have endurance while you execute is the order of that thinking. You also have to consider if you are an offensive or defensive tanker (or other character). If you are offensive (melee) and plan on much melee attack, then you should build your powers accordingly. You will expect to drain end faster but keep good health. A defensive (aggro, heal) tanker might drain health faster than endurance based on the design of char powers.
Personally,.. based on my experience,.. it's pointless to spend all your dough on DO's until you hit the lvl 20-21 mark. It might be cool to know you have it, but it doesn't make that much noticable difference. Once you get to the higher lvls, you don't get too many training enhancements anyway. Patience is key here.
So based on that, get the highest training enhancements you can buy and build them up to ++'s. So like if you are lvl 13 with all 15++'s, then you are doing very well. Meanwhile save your money through lvl 16 and 17 and keep using the 15++'s. Then at 18, buy all lvl 20 enhancements. Repeat cycle. Does that make sense? If a high level enhancement happens to drop, then use it. For instance if you are lvl 14, you have lvl 15++ enhancements and a lvl 18 training enhancement drops. So you get rid of the 15++ and take the 18. But if you have lvl 15++ and a lvl 16 drops,.. keep the 15++ because it's actually going to be more powerful than the 16. (this is all in the book).
Also,.. always sell, sell, sell so you can later have enough influence to purchase what you need. Also,.. keep your inspirations tray full of what you need (CoB's, etc.)
Anyway,.. see you peeps tonight.