<h3>This informal game is intended to expand on strategy basics.
Everyone's comments are welcome.
Feel free to make your suggestions to either player.</h3>
<img src="http://www3.sympatico.ca/sboisvert/images/noo.jpg" alt=" - " />
Printable View
<h3>This informal game is intended to expand on strategy basics.
Everyone's comments are welcome.
Feel free to make your suggestions to either player.</h3>
<img src="http://www3.sympatico.ca/sboisvert/images/noo.jpg" alt=" - " />
here, there are several choices. Opening is sometimes the most important part of the game.
Now you can either move your knights out to try and hold back the pawn's. You can also move up your king pawn to match adept, or sacrifice your queen pawn to put adept off his feet. (for queen pawn) If he takes you, you move your queen up, if not, then you can move that pawn forward again or take his pawn, gaining more control of the board. The King pawn is the more conservative move, the Queen pawn is a bolder, risker move.
Ummm, can I turn the board round? :D :D
OK Mat, thanks for the advice, I am gonna jump in with both feet, move the Queen Pawn up two - from D7 to D5
On a side note, why not move a pawn that allows you to get a bishop out first?
<img src="http://www3.sympatico.ca/sboisvert/images/noo.jpg" alt=" - " />
Fool's mate from here:
(All white moves)
After the pawn is moved, they move the Queen to H5.
Then , you move the Bishop (on F1) to C4.
Then, the kill Move the queen to F7.
Instant Checkmate in 4 moves. :D
**EDIT**
Now, if certain moves are made by plack, it can completely destroy the chance of a Fool's mate. <img border="0" title="" alt="[Wink]" src="wink.gif" />
</font><blockquote><font size="1" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Originally posted by NooNoo:
<strong>On a side note, why not move a pawn that allows you to get a bishop out first?</strong></font><hr /></blockquote><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Either king pawn or queen pawn allows you to get a bishop out. The queen pawn also allows you to get the queen out sooner and hopefully more controll of the board. (but so does the qking pawn)
The difference is mainly a slow fortification, or a set of skirmishs.. With the taking of pieces early like this you are making the centre of the board open. You get the chance to make a few piece controling the board more efective, and your also keeping things clear for the larger pieces to have more sway. That type of game the pace can change dramaticly.
Hmmm I guess I meant the pawns at B and G...
Any who, lets see if this works
<img src="http://ftb.dns2go.com/chess1.jpg" alt=" - " />
i think he may take you now noo noo...
</font><blockquote><font size="1" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Originally posted by DiR[ëctory]:
<strong>i think he may take you now noo noo...</strong></font><hr /></blockquote><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">That wouldnt be wise on his part as that would leave an open in on his king...
</font><blockquote><font size="1" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Originally posted by cc_penguin:
<strong> </font><blockquote><font size="1" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Originally posted by DiR[ëctory]:
<strong>i think he may take you now noo noo...</strong></font><hr /></blockquote><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">That wouldnt be wise on his part as that would leave an open in on his king...</strong></font><hr /></blockquote><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">too early in the game to be threatened :D
fun fun fun!
</font><blockquote><font size="1" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Originally posted by DiR[ëctory]:
<strong> </font><blockquote><font size="1" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Originally posted by cc_penguin:
<strong> </font><blockquote><font size="1" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Originally posted by DiR[ëctory]:
<strong>i think he may take you now noo noo...</strong></font><hr /></blockquote><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">That wouldnt be wise on his part as that would leave an open in on his king...</strong></font><hr /></blockquote><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">too early in the game to be threatened :D </strong></font><hr /></blockquote><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Dont forget that there is a possiblitly of Checkmate in four moves.... its never too early
</font><blockquote><font size="1" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Originally posted by cc_penguin:
<strong>Dont forget that there is a possiblitly of Checkmate in four moves.... its never too early</strong></font><hr /></blockquote><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Thats the "fools mate" I posted earlier... :)
But one or two moves can really mess it up, and leave you wide open.
This shall to prove quite interesting and entertaining. <img border="0" title="" alt="[Wink]" src="wink.gif" />
</font><blockquote><font size="1" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Originally posted by NooNoo:
<strong>Ummm, can I turn the board round? :D :D </strong></font><hr /></blockquote><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Btw - click the Rotate button/icon to get a better perspective.
Thanks for all the comments folks.
It's great to see so much participation.
I apologize for the delay, but my weekend was so hectic that coming in to work today was actually relaxing! :rolleyes:
So, since <a href="http://www.chesscorner.com/tutorial/basic/scholars/scholars.htm" target="_blank">this trick</a> has already been compromised, I'll have to change my overall strategy! :p
2w. Nc3
Reason:
Developping my knight at c3 targets the d5 pawn at its current position while also covering e4 if Noonoo feels a bit aggressive. Should d4 be played instead, that may throw me off balance for a couple of moves but I'm relatively confident that I'll be in a better position after the altercation.
Hmmmm.... so the board looks like this... N stands for Knight?
<img src="http://ftb.dns2go.com/chess2.jpg" alt=" - " />
This may be a little early but one piece of advice I feel is important is to know your opponent.
Learn different tactics he/she uses by studying previous games. Then try to lure him/her into a trap by thinking you are using one technique while in fact you are performing another. Keep him/her guessing.
</font><blockquote><font size="1" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Originally posted by NooNoo:
<strong>Hmmmm.... so the board looks like this... N stands for Knight? ...</strong></font><hr /></blockquote><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">That's exactly it - thanks for the pics. <img border="0" title="" alt="[Wink]" src="wink.gif" />
<img src="http://ftb.dns2go.com/chess2.jpg" alt=" - " />
Ok will provide a new pic on each new page... and I have narrowed it so it should be a little easier to see...
As for know thine opponent... hmmmm well thats a little bit difficult, I didnt follow the previous games and I cannot do the moves in my head.
I will however take the "aggressive" move suggested :D :D
</font><blockquote><font size="1" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Originally posted by Poseidon:
<strong>This may be a little early but one piece of advice I feel is important is to know your opponent.
Learn different tactics he/she uses by studying previous games. Then try to lure him/her into a trap by thinking you are using one technique while in fact you are performing another. Keep him/her guessing.</strong></font><hr /></blockquote><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">That's an excellent point, Poseidon. <img border="0" title="" alt="[Wink]" src="wink.gif" />
It may be hard to do at first, but after a while you get a "feel" for your opponent's style. You may even be able to figure it out during the first game, if it's not overly subtle.
Should I refrain from explaining my moves then, Noonoo? Or would you prefer that I keep posting my reasons for my moves?
No no, you post your rational, it is the rational that interests me most, why one move is better than another... If I understood that, this tutorial would probably not be necessary :)
</font><blockquote><font size="1" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Originally posted by NooNoo:
<strong>No no, you post your rational, it is the rational that interests me most, why one move is better than another... If I understood that, this tutorial would probably not be necessary :) </strong></font><hr /></blockquote><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Just checking. :D
3w. Nd5
Let me know if the notations are clear enough. I could also post the starting position instead of its destination only.
Reason:
I'd rather position a knight (N) in the middle of the board than risk giving you the opportunity of developing your Queen (Q) pretty much unopposed in that area. It's doubtful you'll be attacking the knight as it stands now, preferring instead to either take out another pawn from files "c" or "e", or moving the same pawn forward on file "d" again just to tick me off. :D
In general, I prefer to control the middle of the board instead of capturing/exchanging pieces this early in the game.
Alright NooNoo, what you need to try to do is to push back Adepts knight and at the same time make an advance move that will allow you to control the board more. In ensence you need to try and make adept retreat and loose the initiative of the game.
Bishop to E6 is a good move, also E or C pawn up one.
Matridom made an excellent comment about gaining the initiative.
Gaining initiative basically means that I will be replying or parrying your moves, which prevents me from taking the offensive, while you pretty much dictate the way the game will unfold.
Some players will prefer to just give up when they lose the initiative.
Mat those pawns, only up one? why not two?
One up would place my knight in danger... :p
</font><blockquote><font size="1" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Originally posted by NooNoo:
<strong>Mat those pawns, only up one? why not two?</strong></font><hr /></blockquote><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Adept got it, moving two bypasses the knight and let's him threaten you, if you move them up one, you threaten the knight and develop your pieces a little. The only way your going to get it to move is a threat. If he moves it back, you've gained the initiative a little.
hmmm, so you are saying it is unwise to move the "e" pawn up two and let the big guns worry about the knight?
</font><blockquote><font size="1" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Originally posted by NooNoo:
<strong>hmmm, so you are saying it is unwise to move the "e" pawn up two and let the big guns worry about the knight?</strong></font><hr /></blockquote><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">This may sound odd, but your trying to setup a perimiter of defense. Moving your e pawn up two will give you the advantage of backing up your lone pawn, right now your queen is doing that if you can get the knight to move. Think of it has Adept has invaded your terirtory, so kick him out. if you move the knight, you pawn get's defense again, if you force the knight back, you get initiative, everything points to kicking that night out. That is the reason why it's the most likely choice. Much to be gained, little risk.
Adept may want to chime in and explain what he would be expecting for a counter move, or what a futur plan might be.
What I would do is move e6, as Mat has already suggested.
You're repelling the knight while at the same time opening up a venue to develop your black bishop at the same time, should you so wish.
Tip: Always try to make your move double-edged when you can do so. In this case, a "defensive" move would allow a shot at gaining the initiative quickly later on, either through deploying your queen or your bishop on the black diagonals.
Fair enough: e6 then....
I have also predicted your next move - its in a sealed envelope, be interesting to see if I am right :D
<img src="http://ftb.dns2go.com/chess3.jpg" alt=" - " />
Who's winning? I have 2 bucks that says NooNoo will prevail. (j/k :p )
Didn't have anything constructive to say at the moment.
</font><blockquote><font size="1" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Originally posted by Poseidon:
<strong>Who's winning? I have 2 bucks that says NooNoo will prevail. (j/k :p )
Didn't have anything constructive to say at the moment.</strong></font><hr /></blockquote><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">I wouldn't be surprised if she did, as she has about 4 fans rooting for her and helping her out, including myself! :D
I'll post my move later this PM - I'm on a client site right now. :rolleyes:
4w. Nf4
...as you expected, Noonoo? Good choice. :D
Reason:
This is the only safe move to make for now. Even though it gives you a shot at gaining initiative, losing a knight to a pawn is (to me) unacceptable and there is nothing to benefit from if I press on in your ranks with it (f6, e7, c7, b6) I'll just give you even more ability to set up your "middle".
Well I am now going to move without ANY advice - what do you think? Bd6
Poseidon - only two bucks? I am insulted!!
<img src="http://ftb.dns2go.com/chess4.jpg" alt=" - " />
You GO, girl! :D
5w. Qg4
Reason:
It may be a bit early in the game, but placing my queen at this position I can protect my knight and put some pressure on the g7 pawn at the same time. This also allows me to control pretty much the entire right side of the board for now.
This may not be a wise move, but we can learn from mistakes as well as successes, can't we?
Nf6 you get to put pressure on the queen and force him to move it, your are also seting your self up to take the pawn at E4. In addtion it will let you castle early in the game if you feel it's necessairy. This move however locks your queen in for atleast 1 move (two moves required to get it out now). you also do not stop him from taking your pawn.
Pf5 you can also use this move to force the queen back, however he may take it, making a pawn excahnge in the middle of the board, leaving you wide open. This move also "Breaks" you king pocket in the corner if you do decide to castle.
Bxf4 you take his piece, you take out a knight, you loose your bishop, and he get's a queen out in the open with little to stop or back him up.
Edit:
Pg6 you protect your pawn, you develop you pocket but put no pressure on the queen, the Knight move from above might be a good follow to this move.
I won't post any recommended move from now on, I'll just post what possibilities that i see and how they would affect the game. Final choice will be your's NooNoo
</font><blockquote><font size="1" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Originally posted by NooNoo:
<strong>. . . .
Poseidon - only two bucks? I am insulted!!</strong></font><hr /></blockquote><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Hey! You can by a lot for two dollars - anyone seen the 10-10-whatever commercials? :D
OK, here is a move Matridom didn't mention, Qf6 - I choose YOU!!!
6w. Nh5
Good call for the suggestions and possible outcomes idea, Matridom. <img border="0" title="" alt="[Wink]" src="wink.gif" />
Reason:
I'm attacking the black queen at f6 while also putting more pressure on the pawn at g7.
While not entirely regaining the initiative, I'm placing the burden of defense on you for at least one move, which may be enough for me to regain my stride.
Just out of curiosity - If I had moved the pawn to g6 - what would have been your next move Adept?