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Thread: Official WD City of Heroes Thread

  1. #2446
    Registered User Carbonado's Avatar
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    Had a good time last night. Been a while since a bunch of us teamed. Gratz to Stalemate for FINALLY getting to 34. Any idea when y'all might want to do the Respec? I'm up for it again. Also, I wonder if the guys at NCSoft are gonna wait until they officially push out issue 3 to offer the comp respec.... hhhhhmmmmm. Should be able to be on tonight. Later!
    Me fail english, that's unpossible!

  2. #2447
    Flabooble! ilovetheusers's Avatar
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    Quote Originally Posted by Carbonado
    Had a good time last night. Been a while since a bunch of us teamed. Gratz to Stalemate for FINALLY getting to 34. Any idea when y'all might want to do the Respec? I'm up for it again. Also, I wonder if the guys at NCSoft are gonna wait until they officially push out issue 3 to offer the comp respec.... hhhhhmmmmm. Should be able to be on tonight. Later!

    I've heard the comp respec and the patch push will be early january. I'm up for the respec whenever. I am free tonight after 8-9 and tomorrow night after 9.

  3. #2448
    Registered User Carbonado's Avatar
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    Quote Originally Posted by ilovetheusers
    I've heard the comp respec and the patch push will be early january. I'm up for the respec whenever. I am free tonight after 8-9 and tomorrow night after 9.
    I up for either night. I should be on by 9 each night.
    Me fail english, that's unpossible!

  4. #2449
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    Quote Originally Posted by Carbonado
    I up for either night. I should be on by 9 each night.

    Thursday night I could join you guys. Problem Child just dinged 34 so I could help out with either Gazoo or PC. Tonight I have to work till midnight est.

  5. #2450
    Flabooble! ilovetheusers's Avatar
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    I forgot about tomorrow night, I'm committed to doing something. It's tonight or next week for me.

  6. #2451
    Registered User Stalemate's Avatar
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    I'm on in 15 minutes.
    Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. -Douglas Adams

  7. #2452
    Registered User Stalemate's Avatar
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    Respec mission done this evening with 5 people - only one squishy died.
    • Aumakua (FF/Fire controller)
    • Buzzerbeater (elec. blaster)
    • Dr. Strangelove (Grav./Kin. controller - friend of PoW)
    • Carbonado (MA/Inv. scrapper)
    • Stalemate v.6 (Inv./EM tanker)

    I now have 6-7 copies of Stalemate to test out the new Invulnerability "features"


    Thanks for the teaming up tonight guys.
    Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. -Douglas Adams

  8. #2453
    Registered User Stalemate's Avatar
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    Hey GG.

    I see you're on tonight.

    Reading up on the entire thread?
    Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. -Douglas Adams

  9. #2454
    Registered User GrandDad's Avatar
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    Quote Originally Posted by a d e p t
    Respec mission done this evening with 5 people - only one squishy died.
    • Aumakua (FF/Fire controller)
    • Buzzerbeater (elec. blaster)
    • Dr. Strangelove (Grav./Kin. controller - friend of PoW)
    • Carbonado (MA/Inv. scrapper)
    • Stalemate v.6 (Inv./EM tanker)

    I now have 6-7 copies of Stalemate to test out the new Invulnerability "features"


    Thanks for the teaming up tonight guys.
    Oh we don't wanna hear all this , COH is dead .
    "you can Log out - but you can never leave" : DMO
    What part of WOOF don't you understand ? Wolf
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    (Sergeant) Private Military Strategy Consultant
    FormatAndReload.com

  10. #2455
    Flabooble! ilovetheusers's Avatar
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    Quote Originally Posted by a d e p t
    Respec mission done this evening with 5 people - only one squishy died.

    I now have 6-7 copies of Stalemate to test out the new Invulnerability "features"


    Thanks for the teaming up tonight guys.

    I did the same. Here's the thing though: What I posted before works really well. My END is an issue but as soon as I hit lvl 37 I'm slotting leadership and hitting it with end reducers. After that smoke is getting 6 slotted for the additional 15% negative to hit.


    BTW - I am on from 4-6 today.

  11. #2456
    Registered User Stalemate's Avatar
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    7 builds so far... 3 have made the cut for the Training Room.

    Had to min/max, but the new Invincibility numbers are throwing me for a spin... as in, no one is really sure what they are officially it seems.


    Build 1:
    Archetype: Tanker
    Primary Powers - Defense : Invulnerability
    Secondary Powers - Melee : Energy Melee
    Slot[01] Level 1 (Starting Primary) : Temp Invulnerability /DamRes,DamRes,DamRes
    Slot[02] Level 1 (Starting Secondary) : Barrage /Dmg
    Slot[03] Level 2 : Energy Punch(T) /Dmg,Dmg,Dmg,Dmg,Dmg,Dmg
    Slot[04] Level 4 : Resist Physical Damage /DamRes
    Slot[05] Level 6 : Hasten /Rchg,Rchg,Rchg
    Slot[06] Level 8 : Unyielding Stance /DamRes,DamRes,DamRes,DamRes,DamRes,EndRdx
    Slot[07] Level 10 : Combat Jumping /DefBuf
    Slot[08] Level 12 : Bone Smasher /Dmg,Dmg,Dmg,Dmg,Dmg,Dmg
    Slot[09] Level 14 : Super Jump /Jump
    Slot[10] Level 16 : Swift /Run
    Slot[11] Level 18 : Invincibility /HitBuf,HitBuf,HitBuf,HitBuf
    Slot[12] Level 20 : Health /Heal
    Slot[13] Level 22 : Stamina /EndRec,EndRec,EndRec,EndRec,EndRec,EndRec
    Slot[14] Level 24 : Whirling Hands /Dmg,Dmg,Dmg,Dmg,Dmg,Dmg
    Slot[15] Level 26 : Tough Hide /DefBuf,DefBuf,DefBuf,DefBuf,DefBuf,DefBuf
    Slot[16] Level 28 : Taunt /Taunt
    Slot[17] Level 30 : Resist Elements /DamRes
    Slot[18] Level 32 : Resist Energies /DamRes,DamRes
    Slot[19] Level 35 : Energy Transfer /Dmg,Dmg,Dmg,Dmg,Dmg,Dmg
    Slot[20] Level 38 : Total Focus /Dmg

    Resists with Passives + TI + UY: S/L=107%, El=64% and En=68%
    Defenses are based on Combat Jump, Hasten, Tough Hide 6-slotted and (if Inv at 10% per foe still holds) Invulnerability - in a mob of 4 foes: 61.5%


    This is very close to what I currently have on live, and what I found to be most enjoyable while still challenging. In reality, on live this toon has less damage resistance and defense as I do not run permaUnstopppable and do not have Temporary Invulnerability.

    I've placed 4 HitBuffs on Invincibility to counter the lessened accuracy bonus isntead of the current 3 I have on live.
    Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. -Douglas Adams

  12. #2457
    Registered User Carbonado's Avatar
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    Good team up last night. Once again, fun to have just about the whole gang there. Since I don't really have time to test out my toons on the test server I think I'm just gonna wait for Issue 3 to come out and let the chips fall where they may. I'll then use the bonus respec we get to tailor my guy appropiately. Who knows, maybe old Carb will just be fine and dandy the way he is.

    Last day as my current job so went out to lunch and got liquored up. Feeling good!

    Last edited by Carbonado; December 30th, 2004 at 04:07 PM.
    Me fail english, that's unpossible!

  13. #2458
    Flabooble! ilovetheusers's Avatar
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    Quote Originally Posted by Carbonado
    Good team up last night. Once again, fun to have just about the whole gang there. Since I don't really have time to test out my toons on the test server I think I'm just gonna wait for Issue 3 to come out and let the chips fall where they may. I'll then use the bonus respec we get to tailor my guy appropiately. Who knows, maybe old Carb will just be find and dandy the way he is.

    Last day as my current job so went out to lunch and got liquored up. Feeling good!


    With the damage that you do now I think you're good.

  14. #2459
    Registered User Stalemate's Avatar
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    Here's my favourite build for Issue 3.



    Testing it this evening as Stalemate v.12 in the Training Room.



    Archetype: Tanker – Issue 3 Stalemate “I”

    Primary Powers - Defense : Invulnerability

    Secondary Powers - Melee : Energy Melee



    Level 1 (Starting Primary) : Temp Invulnerability /DamRes,DamRes,DamRes
    Level 1 (Starting Secondary) : Barrage /Dmg


    Level 2 : Energy Punch(T) /Dmg,Dmg,Dmg,Dmg,Dmg,Dmg

    Level 4 : Resist Physical Damage /DamRes

    Level 6 : Combat Jumping /DefBuf

    Level 8 : Unyielding /DamRes,DamRes,DamRes,DamRes,EndRdx

    Level 10 : Bone Smasher /Dmg,Dmg,Dmg,Dmg,Dmg,Dmg

    Level 12 : Swift /Run

    Level 14 : Super Jump /Jump


    Level 16 : Health /Heal

    Level 18 : Invincibility /HitBuf,HitBuf,DefBuf,HitBuf,DefBuf,EndRdx

    Level 20 : Stamina /EndRec,EndRec,EndRec,EndRec,EndRec,EndRec

    Level 22 : Whirling Hands /Dmg,Dmg,Dmg

    Level 24 : Dull Pain(Inv) /Rchg,Rchg,Rchg,Heal

    Level 26 : Resist Elements /DamRes,DamRes

    Level 28 : Resist Energies /DamRes,DamRes

    Level 30 : Taunt /Taunt

    Level 32 : Tough Hide /DefBuf,DefBuf,DefBuf,DefBuf,DefBuf,DefBuf

    Level 35 : Energy Transfer /Dmg,Dmg,Dmg,Dmg,Dmg,Dmg

    Level 38 : Total Focus /Dmg



    RESISTS

    • S/L = 52% (TI) + 15% (RPD) + 32% (UY) = 99%
    • El = 32% (UY) + 28% (REl) = 60%
    • En = 32% (UY) +28% (REn) = 60%
    DEFENSES

    • 56% (INV) + 16.5 (TH) + 5% (CJ) = 77.5% ( 72.5% if running UY)
    Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. -Douglas Adams

  15. #2460
    Registered User TechZ's Avatar
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    I Got CoH, but no account to play on.

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