Q3 1.32 Point Release
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    Registered User Stalemate's Avatar
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    May 2001
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    Q3 1.32 Point Release

    For the connaisseurs who know a good thing when they see it.

    Get it where you can.

    I know it's on FilePlanet, but that site doesn't exactly thrill most users.

    Anyone know what PunkBuster is? (in bold)
    CHANGES 1.32


    General:

    - new network protocol, 68

    - network code:

    improved fragmented messages handling

    map change while client loads map no longer causes an 'Invalid .PK3' error

    map_restart while client loads map no longer causes a reload

    fixing donedl being ignored after autodl if map_restart'ed

    - the demo command has a list of compatible protocols, it will loop through 66 67 68

    you can do '/demo four' and it will try four.dm_66 four.dm_67 four.dm_68

    or you can explicitely give a '/demo demoname.dm_??'



    - added mousewheel support in the console:

    wheel to scroll, ctrl+wheel to scroll faster, shift+wheel to scroll history



    - UI in baseq3/ and missionpack/ for PunkBuster configuration

    punkbuster server in server creation dialog (sv_punkbuster)

    punkbuster client in server browser (cl_punkbuster)

    added PB Yes/No to the browsers


    - removed obsolete MPlayer UI stuff

    - bumped server browser to handle up to 4096 servers



    - IP maintained in userinfo

    - cl_guid in userinfo (as part of PB integration)

    - printing ports as unsigned ints, no longer printing negative port numbers

    - cleaned up the legacy IP banning code

    use * for IP pattern matching now instead of 0 (fixes some confusion)

    ex: 192.246.12.*

    made it safe from overflowing and crashing

    NOTE: using PunkBuster's banning system is advised instead though

    - rcon: some fixes to the buffering to avoid overflowing and dropping parts of the message

    - rcon: now supports quoting /rcon g_motd "foo bar"

    - added SVF_CLIENTMASK (0x00000002), works only with <= 32 players

    set bitmask of players to which send entity

    - pushed cl_maxpackets upper limit to 125

    - added [skipnotify] from RTCW, use to display in the console only, but not on client screen

    (also fixes pb_msgprefix and pb_sv_msgprefix)



    - new cvar sv_lanForceRate (defaults 1):

    forces LAN clients to the maximum rate instead of accepting client setting

    (1 is the default behaviour, backward compatible)



    - new cvar sv_strictAuth (defaults 1):

    server side variable to control wether strict CDKEY auth should be performed with the auth server

    this is required if you want reliable cl_guid for the server (for users tracking)



    - filesystem:

    client re-orders it's pk3s according to the order given by server

    (fixes some 'Invalid .PK3 files referenced' situations



    - fixed invisible entities/players bug (thanks goes to Rick Johnson / Raven for this one!)

    - update x86 VM code (better and safer optimisations) (Richk Johnson / Raven too)

    - clearing client gentity before GAME_INIT call

    - failing vote if there's only one voting client (fixes exploit on 2-player server where one player votes then disconnects, forcing vote to pass)



    - added trap_FS_Seek



    - renderer fix:

    if client game code registers a shader after drawsurfaces are generated but before frame is rendered

    had a one-frame visual glitch (shader indexes messed up)

    - renderer fix:

    r_roundImagesDown 0 + map q3dm1 -> crash (buffer overflow fix)

    - renderer fix:

    fixed a crash in widescreen displays (q3dm11)

    - renderer fix:

    MAX_SHADERS up to 2^12

    - renderer fix:

    moved screenshot from frontend to backend, fixes broken r_smp 1 screenshots



    - TA fixes:

    MOD_KAMIKAZE MOD_JUICED logging properly to games.log

    fixed bot taunt spamming

    - fixed typo in scripts/models2.shader (shader error Ursula head)



    Win32 specific:



    - fixed the DirectInput mouse init procedure

    - rcon:

    fixed rcon not working on NT/2000/XP workstations that have a long uptime



    Linux specific:



    - no longer trying to load libMesaVoodooGL.so

    obsolete code, was confusing when trying to setup correct OpenGL acceleration

    - SMP support in the renderer. Detects CPU count, r_smp 1 default if available. (thanks to Gareth Hughes for contributing this)

    - changed default GL driver from libGL.so to libGL.so.1

    see LSB 1.2 spec: http://www.linuxbase.org/spec/refspe...LSB/libgl.html

    - Handle Ctrl and Space key together correctly (Ctrl was disabling Space)

    - sub-frame timing of input events (key/mouse) (input timing quality now equivalent to win32)
    Last edited by a d e p t; November 2nd, 2002 at 04:52 PM.

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