Quake 3 map rotation input
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Thread: Quake 3 map rotation input

  1. #1
    Registered User Tazdrummer's Avatar
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    Post Quake 3 map rotation input

    Give me some input on whether this maps frags were too high or low... too long of a time or whatever and I will work up a CFG file to pass on to Milenko.

  2. #2
    Registered User Poseidon's Avatar
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    [quote]Originally posted by Tazdrummer:
    <strong>Give me some input on whether this maps frags were too high or low... too long of a time or whatever and I will work up a CFG file to pass on to Milenko.</strong><hr></blockquote>

    Not sure as to the name - the one that is a great CTF map (ask Morticia she should remember) but the time limit needs to be shortened. The map is fun, but became boring real quick with the Excessive Mod.

    My .02ยข

  3. #3
    Registered User Stalemate's Avatar
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    Which map?

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    Registered User Poseidon's Avatar
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    [quote]Originally posted by a d e p t:
    <strong>Which map?</strong><hr></blockquote>

    I will try and find the name tonight.

    Has a "red" and "blue" side of a castle. Couple of suspended bridges on each end with a stairway in the middle. (I know the description is terrible).


    Cool map though.

  5. #5
    Registered User MacGyver's Avatar
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    I'd have to say that any of the CTF maps (Q3CTF3 in particular) are not good choices, since the respawn positions are limited and some people like to camp out at the respawn spots and pick off people before they have a chance to do anything.

  6. #6
    Registered User Stalemate's Avatar
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    [quote]Originally posted by MacGyver:
    <strong>I'd have to say that any of the CTF maps (Q3CTF3 in particular) are not good choices, since the respawn positions are limited and some people like to camp out at the respawn spots and pick off people before they have a chance to do anything.</strong><hr></blockquote>

    Ya, I hate it when I do that - hummm - when campers do that

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