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April 3rd, 2002, 10:51 PM
#1
Registered User
Quake 3 map rotation input
Give me some input on whether this maps frags were too high or low... too long of a time or whatever and I will work up a CFG file to pass on to Milenko.
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April 3rd, 2002, 11:32 PM
#2
Registered User
[quote]Originally posted by Tazdrummer:
<strong>Give me some input on whether this maps frags were too high or low... too long of a time or whatever and I will work up a CFG file to pass on to Milenko.</strong><hr></blockquote>
Not sure as to the name - the one that is a great CTF map (ask Morticia she should remember) but the time limit needs to be shortened. The map is fun, but became boring real quick with the Excessive Mod.
My .02ยข
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April 4th, 2002, 11:42 AM
#3
Registered User
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April 4th, 2002, 05:12 PM
#4
Registered User
[quote]Originally posted by a d e p t:
<strong>Which map?</strong><hr></blockquote>
I will try and find the name tonight.
Has a "red" and "blue" side of a castle. Couple of suspended bridges on each end with a stairway in the middle. (I know the description is terrible).
Cool map though.
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April 10th, 2002, 05:25 PM
#5
Registered User
I'd have to say that any of the CTF maps (Q3CTF3 in particular) are not good choices, since the respawn positions are limited and some people like to camp out at the respawn spots and pick off people before they have a chance to do anything.
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April 11th, 2002, 06:53 PM
#6
Registered User
[quote]Originally posted by MacGyver:
<strong>I'd have to say that any of the CTF maps (Q3CTF3 in particular) are not good choices, since the respawn positions are limited and some people like to camp out at the respawn spots and pick off people before they have a chance to do anything.</strong><hr></blockquote>
Ya, I hate it when I do that - hummm - when campers do that
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