Quake 3 problem... try to fix this one - Page 2
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Thread: Quake 3 problem... try to fix this one

  1. #16
    Registered User Stalemate's Avatar
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    </font><blockquote><font size="1" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Originally posted by gtiseb:
    <strong>taz, I had the same problem wiht STV:ef. Ihad found a fix to it (something in the config files had to be set to 1) But I can;t remember where, when I get home tonigt I'll check on it adn see what I can send ya.</strong></font><hr /></blockquote><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">From the link I posted earlier:
    </font><blockquote><font size="1" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">...a quick solution is to edit your config.cfg (or autoexec.cfg" and set "r_ignorehwgamma" to 1. This way, Quake III does the gamma correction by software (I think; it seemed to work for a while), and as long as it does it, it works...</font><hr /></blockquote><font size="2" face="Trebuchet MS, Verdana, Arial, Helvetica, sans-serif">Is that similar to the solution you had?
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  2. #17
    Registered User Poseidon's Avatar
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    Anyone know of a fix for this yet, other than a d e p t's suggestion?
    Last edited by Poseidon; August 22nd, 2002 at 01:22 PM.

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