SOF 2: Double Helix
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Thread: SOF 2: Double Helix

  1. #1
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    Post SOF 2: Double Helix

    Oh man, this game rocks!!!! The multiplayer test is out and it is sooooooo sweet. Been playing all morning.

    I'll probably have a server up shortly. Infiltration rocks!!!

  2. #2
    Registered User Damned Angel's Avatar
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    Thanks for the heads up, been playing outcast all week and have not been checking up on the release for the multiplayer demo for sof2. gonna check it out tonight though.

  3. #3
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    I have stumbled upon a beta copy, somebody i used to work with is a beta tester. Looks nice!

  4. #4
    Registered User Damned Angel's Avatar
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    I only have 2 issues with it.

    1. The shadows need to be extended to vertical surfaces. It looks silly when my shadow dissappears whan I stand next to a wall.

    2. The running animation needs some work. Follow someone in spectator mode and you will notice that the models legs move too much for the ammount of distance ther player is covering.

    I hope these things are corrected in the final release. They don't ditract from the game play at all, but just look odd.

  5. #5
    Registered User Damned Angel's Avatar
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    after playing some more lastnight, I have concluded that this is a really pretty CS clone.

    It is way better than CS though.

  6. #6
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    I think Im in love.

    I dont know what wonderous thing they have done to this games network traffic, but even on my lowly 56k dial up connection, the game is very, very, very playable.

    The gunfire sounds like something that should be attributed to an act of an angry god, the player models are cool, and.. and..and.. I love it.

    Get that server up Milenko! I'll be in on this one !

  7. #7
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    Itis great. I've been playing it everday. If anyone puts up a server from windrivers, tell me so i can come kick you asses! lol

  8. #8
    Registered User Damned Angel's Avatar
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    ok, my last post mentioned the fact that shadows do not extend to vertical surfaces. Well I found a way to exploit that.

    If an enemy is standing behind a wall, his shadow will extend under the wall to the floor behind him. Real easy way of telling if an enemy is hiding around a corner waiting to pepper you.

  9. #9
    Registered User Antimatter's Avatar
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    Had a look at the demo...
    The graphics engine is nice but definately doesn't look right.
    IMO the gameplay doesn't cut it either when compared to Operation Flashpoint. I wish they made more games where there is a limit to endurance. I see the multiplayer aspect going the way of the jumpy jump games like UT and Q3.
    Other gripes...
    Where's the limb removal of the original SOF?
    No prone option!?!?
    Physics aren't realistic enough.

    Other than that it looks like a half decent Counterstrike or RTCW clone...

  10. #10
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    There are 'injury' models, and the physics / engine need some fine tuning, but remember this is a beta we're talking about here...

    The full version is most defiantely on my 'must have' list.

  11. #11
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    Limb removal, if anything, has been enhanced. It's more realistic now which is good. The original had a tendancy to be a little crazy.

    I've got a server up now running infiltration: inv.king-nerd.com

    Have fun!!!

  12. #12
    Registered User Damned Angel's Avatar
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    sweet

  13. #13
    Registered User Damned Angel's Avatar
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    I was on there for a while last night.

    If you remember getting smoked by S810, that was me. I was in the zone last night.

  14. #14
    Registered User Damned Angel's Avatar
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    you must enable voting, for the love of all things good and holy. I and everyone else who plays on your server are getting sick of the people who are taking advantage of the barrel hiding trick.

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