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October 14th, 2002, 12:18 PM
#46
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October 14th, 2002, 02:24 PM
#47
Registered User
Tazdrummer. Could you tell me if it would run half decently on my system?
Specs:
P3 800 MHz
Geforce 3 ti 200 128 MB
133 MHz fsb
384 PC133 SDRAM
Thanks.
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October 14th, 2002, 02:51 PM
#48
Registered User
Have you tried the demo? Thats the best way to see how it will run on yours. Also try the Americas Army game. It is supposed to be built on the UT 2003 engine.
You got a good chance with the GeForce 3. It should run good on yours I would think.
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October 14th, 2002, 08:11 PM
#49
Registered User
MMMM. Apples and Tomatoes
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October 15th, 2002, 03:19 PM
#50
Avatar Goes Here
Originally posted by Tazdrummer
Have you tried the demo? Thats the best way to see how it will run on yours. Also try the Americas Army game. It is supposed to be built on the UT 2003 engine.
You got a good chance with the GeForce 3. It should run good on yours I would think.
No, americas army is built on the original UT engine, and is optimized for a GF 2 as for his system specs, it should work pretty well as long as he dont crank all the effects to the max
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October 16th, 2002, 01:39 PM
#51
Registered User
Originally posted by Radical Dreamer
No, americas army is built on the original UT engine, and is optimized for a GF 2 as for his system specs, it should work pretty well as long as he dont crank all the effects to the max
I thought I had read somewhere that if you can run Americas Army you should be able to run UT2003 just fine.
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November 2nd, 2002, 08:10 PM
#52
Avatar Goes Here
If he can run AA with no problem then UT2k3 should not be a problem, if the effects arent at max.
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November 2nd, 2002, 11:48 PM
#53
Registered User
I can play AA on my PII 350 (768Mb PC100 RAM) using a GeForce 2 MX400 64Mb...
...and I strongly doubt I could run UT2003 with any semblance of playability.
But I'll just have to D/L the demo to test that theory now, won't I?
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November 3rd, 2002, 12:58 PM
#54
Avatar Goes Here
Originally posted by a d e p t
I can play AA on my PII 350 (768Mb PC100 RAM) using a GeForce 2 MX400 64Mb...
...and I strongly doubt I could run UT2003 with any semblance of playability.
But I'll just have to D/L the demo to test that theory now, won't I?
I doubt that you are playing that with effects to the max tho
Last edited by Radical Dreamer; November 3rd, 2002 at 01:01 PM.
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November 4th, 2002, 01:57 AM
#55
Registered User
Originally posted by Radical Dreamer
If he can run AA with no problem then UT2k3 should not be a problem, if the effects arent at max.
Give it a shot, what have you got to loose? Don't forget to download the demo patch.
BTW - I am an avid fan of both Quake3 and UT2003. If I had to choose one over the other I would say UT2003. But that is only because the engine is brand new. When DOOM III is released I'm sure it will dominate.
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November 4th, 2002, 01:09 PM
#56
Registered User
Originally posted by Radical Dreamer
I doubt that you are playing that with effects to the max tho
True - the only setting I can confirm at this time is the resolution of 800x600, but I don't think all the eye-candy is enabled.
So does this confirm that AA uses the UT2003 engine?
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November 4th, 2002, 06:15 PM
#57
Registered User
Originally posted by Poseidon
When DOOM III is released I'm sure it will dominate.
IF it has multiplay capability....... if the system requirement isnt TOOOOO high. UT2003 is pretty high but could Doom III be higher?
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