Q3 1.32 Point Release
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Thread: Q3 1.32 Point Release

  1. #1
    Registered User Stalemate's Avatar
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    Q3 1.32 Point Release

    For the connaisseurs who know a good thing when they see it.

    Get it where you can.

    I know it's on FilePlanet, but that site doesn't exactly thrill most users.

    Anyone know what PunkBuster is? (in bold)
    CHANGES 1.32


    General:

    - new network protocol, 68

    - network code:

    improved fragmented messages handling

    map change while client loads map no longer causes an 'Invalid .PK3' error

    map_restart while client loads map no longer causes a reload

    fixing donedl being ignored after autodl if map_restart'ed

    - the demo command has a list of compatible protocols, it will loop through 66 67 68

    you can do '/demo four' and it will try four.dm_66 four.dm_67 four.dm_68

    or you can explicitely give a '/demo demoname.dm_??'



    - added mousewheel support in the console:

    wheel to scroll, ctrl+wheel to scroll faster, shift+wheel to scroll history



    - UI in baseq3/ and missionpack/ for PunkBuster configuration

    punkbuster server in server creation dialog (sv_punkbuster)

    punkbuster client in server browser (cl_punkbuster)

    added PB Yes/No to the browsers


    - removed obsolete MPlayer UI stuff

    - bumped server browser to handle up to 4096 servers



    - IP maintained in userinfo

    - cl_guid in userinfo (as part of PB integration)

    - printing ports as unsigned ints, no longer printing negative port numbers

    - cleaned up the legacy IP banning code

    use * for IP pattern matching now instead of 0 (fixes some confusion)

    ex: 192.246.12.*

    made it safe from overflowing and crashing

    NOTE: using PunkBuster's banning system is advised instead though

    - rcon: some fixes to the buffering to avoid overflowing and dropping parts of the message

    - rcon: now supports quoting /rcon g_motd "foo bar"

    - added SVF_CLIENTMASK (0x00000002), works only with <= 32 players

    set bitmask of players to which send entity

    - pushed cl_maxpackets upper limit to 125

    - added [skipnotify] from RTCW, use to display in the console only, but not on client screen

    (also fixes pb_msgprefix and pb_sv_msgprefix)



    - new cvar sv_lanForceRate (defaults 1):

    forces LAN clients to the maximum rate instead of accepting client setting

    (1 is the default behaviour, backward compatible)



    - new cvar sv_strictAuth (defaults 1):

    server side variable to control wether strict CDKEY auth should be performed with the auth server

    this is required if you want reliable cl_guid for the server (for users tracking)



    - filesystem:

    client re-orders it's pk3s according to the order given by server

    (fixes some 'Invalid .PK3 files referenced' situations



    - fixed invisible entities/players bug (thanks goes to Rick Johnson / Raven for this one!)

    - update x86 VM code (better and safer optimisations) (Richk Johnson / Raven too)

    - clearing client gentity before GAME_INIT call

    - failing vote if there's only one voting client (fixes exploit on 2-player server where one player votes then disconnects, forcing vote to pass)



    - added trap_FS_Seek



    - renderer fix:

    if client game code registers a shader after drawsurfaces are generated but before frame is rendered

    had a one-frame visual glitch (shader indexes messed up)

    - renderer fix:

    r_roundImagesDown 0 + map q3dm1 -> crash (buffer overflow fix)

    - renderer fix:

    fixed a crash in widescreen displays (q3dm11)

    - renderer fix:

    MAX_SHADERS up to 2^12

    - renderer fix:

    moved screenshot from frontend to backend, fixes broken r_smp 1 screenshots



    - TA fixes:

    MOD_KAMIKAZE MOD_JUICED logging properly to games.log

    fixed bot taunt spamming

    - fixed typo in scripts/models2.shader (shader error Ursula head)



    Win32 specific:



    - fixed the DirectInput mouse init procedure

    - rcon:

    fixed rcon not working on NT/2000/XP workstations that have a long uptime



    Linux specific:



    - no longer trying to load libMesaVoodooGL.so

    obsolete code, was confusing when trying to setup correct OpenGL acceleration

    - SMP support in the renderer. Detects CPU count, r_smp 1 default if available. (thanks to Gareth Hughes for contributing this)

    - changed default GL driver from libGL.so to libGL.so.1

    see LSB 1.2 spec: http://www.linuxbase.org/spec/refspe...LSB/libgl.html

    - Handle Ctrl and Space key together correctly (Ctrl was disabling Space)

    - sub-frame timing of input events (key/mouse) (input timing quality now equivalent to win32)
    Last edited by a d e p t; November 2nd, 2002 at 04:52 PM.

  2. #2
    Registered User MacGyver's Avatar
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    This update has been out for a few weeks now. You need to have it or you won't be able to connect to 1.32 servers.

    Punkbuster is a special anti-cheating software. It is superior to any other anti-cheating detection method because it automatically updates itself off the web to pick up new methods of cheating and kick those punks off. More info www.evenbalance.com

  3. #3
    Registered User Stalemate's Avatar
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    Thanks Mac.

    I knew the PR had been out a while, but I didn't want anyone else who still enjoys this maserpiece to be left in the dark wondering why they couldn't hook up to servers anymore.

    You're still playing Q3 these days too?

  4. #4
    Registered User MacGyver's Avatar
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    Not so often anymore, I like to play Excessive but there aren't that many good servers around anymore that still have it.

  5. #5
    Registered User Stalemate's Avatar
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    Look me up whenever you need a quick Q3 fix.

    We'll work out the details as needed.

  6. #6
    Senior Member Garak's Avatar
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    missing me out again are we?

  7. #7
    Registered User Stalemate's Avatar
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    I've discussed with a friend here in Quebec whos has the bandwith and he's decided to run a Q3 server.

    I'll post back here with a list of the custom maps he's chosen and the IP address when available.

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